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Savage Worlds Rifts [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 7101512" data-attributes="member: 4936"><p>Okay, and normal starting funds?</p><p></p><p>Here's what I'm working with so far. Need to add more advances...</p><p></p><p>Character Name: Squidge</p><p>Rank:Novice Experience: 15 Advances Left: 0</p><p>Race: Human</p><p>Iconic Framework: Mind Melter</p><p>Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6</p><p>Charisma: +2; Pace: 6; Parry: 4; Toughness: 5 (+7 armor) ; ISP: 30</p><p>Skills:</p><p> Psionics 1d12</p><p> Shooting 1d6</p><p> Persuasion 1d6</p><p> Notice 1d8</p><p> Streetwise 1d8</p><p> Stealth 1d6</p><p> Knowledge (History) 1d6</p><p></p><p>Hindrances</p><p> Overconfident (Major): "Yep, I can do this."</p><p> Delusional (Minor): "If I were in charge, I could get everyone to get along."</p><p> Wanted (Minor): A fugitive from a Coalition State.</p><p></p><p>Edges</p><p> Edge: Mentalist</p><p> Edge: Attractive</p><p> Edge: Power Points (+10)</p><p> Edge: Rapid Recharge</p><p></p><p>Powers:</p><p> Armor</p><p> Greater Armor</p><p></p><p> Entangle</p><p> Greater Entangle</p><p></p><p> Telekinesis (Str 1d6)</p><p> Exalted Telekinesis (Str d12+1)</p><p></p><p> Mind Reading</p><p> Mind Walk</p><p></p><p> Telepathy</p><p> Exalted Telepathy</p><p></p><p> Illusion</p><p> Deadly Illusion</p><p></p><p>Gear</p><p>Combat Mage Armor</p><p>NG-33 laser pistol</p><p></p><p>NG-S2 Survival Pack</p><p> 2 person tent, +20% water supplies</p><p> Sleeping bag</p><p> Flashlight w/knife; solar</p><p> Inertial compass (+2 to Survival to navigate)</p><p> Short range (5 mile) radio</p><p> First aid kit (+1 to healing; 3 uses)</p><p> Hunting/Fishing kit (+1 to Survival to forage)</p><p> Three ‘saw wires’</p><p> Fire starter</p><p> Survival Knife, hatchet, wooden cross</p><p> 4 signal flares</p><p> Climbing kit w/30 rope</p><p> Soap and washcloth</p><p> Canteen</p><p> 2 weeks rations</p><p></p><p>Credits: [roll0]x100</p><p></p><p>Iconic Framework</p><p> Arcane Background: Psionics (20 ISP, d8 psionics, 5 powers)</p><p> Expanded Awareness: Detect Arcana at will, free action</p><p> Major Psionic: 2ISP +1 psionic skill, 4ISP +2 psionic skill; x2 on ley line, 10ISP per edge</p><p> Master Psionic Edge (mega powers)</p><p> Mental Resistance: +4 to resist psionics, +4 armor vs psionics</p><p> Complication: Quirk</p><p> Complication: Enemies</p><p> Complication: Feared (-2 Charisma towards those who fear mind melters)</p><p></p><p>Hero’s Journey</p><p> Narrative Hook</p><p> Roll result 14</p><p> Description: Formerly associated with a Coalition State; fugitive now of course.</p><p></p><p><a href="http://orokos.com/roll/468694" target="_blank">Hook</a>: <u>1d20</u> <strong>14</strong></p><p></p><p> Psionics</p><p> Roll result 8</p><p> Description: One power of any rank from own list (Telekinesis)</p><p></p><p> Experience & Wisdom</p><p> Roll result 11</p><p> Description: Any one Background edge (attractive)</p><p></p><p> Psionics</p><p> Roll result 11</p><p> Description: 1 power autoraises (Deadly Illusion).</p><p></p><p> Body Armor</p><p> Roll result 20</p><p> Description: Choose any one (1 - Choose any armor: Combat Mage Armor)</p><p></p><p><a href="http://orokos.com/roll/468693" target="_blank">Hero's Journey</a>: <u>4#1d20</u> <strong>20</strong> <strong>8</strong> <strong>11</strong> <strong>11</strong></p><p></p><p>Advances</p><p> Initial Advances: (From Hindrances): +1d Smarts, Rapid Recharge</p><p> Free Edge (Human): Mentalist</p><p> Novice 1 Advance: Power Points</p><p> Novice 2 Advance: +1d Psionics</p><p> Novice 3 Advance: ?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7101512, member: 4936"] Okay, and normal starting funds? Here's what I'm working with so far. Need to add more advances... Character Name: Squidge Rank:Novice Experience: 15 Advances Left: 0 Race: Human Iconic Framework: Mind Melter Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6 Charisma: +2; Pace: 6; Parry: 4; Toughness: 5 (+7 armor) ; ISP: 30 Skills: Psionics 1d12 Shooting 1d6 Persuasion 1d6 Notice 1d8 Streetwise 1d8 Stealth 1d6 Knowledge (History) 1d6 Hindrances Overconfident (Major): "Yep, I can do this." Delusional (Minor): "If I were in charge, I could get everyone to get along." Wanted (Minor): A fugitive from a Coalition State. Edges Edge: Mentalist Edge: Attractive Edge: Power Points (+10) Edge: Rapid Recharge Powers: Armor Greater Armor Entangle Greater Entangle Telekinesis (Str 1d6) Exalted Telekinesis (Str d12+1) Mind Reading Mind Walk Telepathy Exalted Telepathy Illusion Deadly Illusion Gear Combat Mage Armor NG-33 laser pistol NG-S2 Survival Pack 2 person tent, +20% water supplies Sleeping bag Flashlight w/knife; solar Inertial compass (+2 to Survival to navigate) Short range (5 mile) radio First aid kit (+1 to healing; 3 uses) Hunting/Fishing kit (+1 to Survival to forage) Three ‘saw wires’ Fire starter Survival Knife, hatchet, wooden cross 4 signal flares Climbing kit w/30 rope Soap and washcloth Canteen 2 weeks rations Credits: [roll0]x100 Iconic Framework Arcane Background: Psionics (20 ISP, d8 psionics, 5 powers) Expanded Awareness: Detect Arcana at will, free action Major Psionic: 2ISP +1 psionic skill, 4ISP +2 psionic skill; x2 on ley line, 10ISP per edge Master Psionic Edge (mega powers) Mental Resistance: +4 to resist psionics, +4 armor vs psionics Complication: Quirk Complication: Enemies Complication: Feared (-2 Charisma towards those who fear mind melters) Hero’s Journey Narrative Hook Roll result 14 Description: Formerly associated with a Coalition State; fugitive now of course. [url=http://orokos.com/roll/468694]Hook[/url]: [u]1d20[/u] [b]14[/b] Psionics Roll result 8 Description: One power of any rank from own list (Telekinesis) Experience & Wisdom Roll result 11 Description: Any one Background edge (attractive) Psionics Roll result 11 Description: 1 power autoraises (Deadly Illusion). Body Armor Roll result 20 Description: Choose any one (1 - Choose any armor: Combat Mage Armor) [url=http://orokos.com/roll/468693]Hero's Journey[/url]: [u]4#1d20[/u] [b]20[/b] [b]8[/b] [b]11[/b] [b]11[/b] Advances Initial Advances: (From Hindrances): +1d Smarts, Rapid Recharge Free Edge (Human): Mentalist Novice 1 Advance: Power Points Novice 2 Advance: +1d Psionics Novice 3 Advance: ? [/QUOTE]
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