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Savage Worlds - Things for me to Remember
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<blockquote data-quote="aramis erak" data-source="post: 9410066" data-attributes="member: 6779310"><p>I don't know your reasons, but I do know mine. </p><p>Note: I've had Pirates of the Spanish Main since about 2003... it's got the rules it needs (most of the rulebook, except races, race building, and supernatural abilities) as a standalone. I later, out fo curiousity and during a sale, picked up the Deadlands Reloaded setting books to compare to original (non-SW) Deadlands. I then later grabbed a bundle with Deluxe in it. Oh, and I got an earlier edition on DTRPG, too. </p><ul> <li data-xf-list-type="ul">Initiative using cards. It creates a specific tone. Especially when the cards aren't revealed until your turn. This made it pretty slow for a buddy's group... but not for mine.</li> <li data-xf-list-type="ul">Step dice with skills and wild die only. (I like attributes to figure into skill checks.)</li> <li data-xf-list-type="ul">Level based advancement.</li> <li data-xf-list-type="ul">players had expressed no interest in a Western setting until after playing Alien.</li> </ul><p>So, 22 years after picking up PotSM, I gave DLR a try. It worked well for the setting. It was gritty. It was brutal. Taste the Nitro and flames from Grannies homemade Dynamite... As she screams "FIREBALL" while tossing it... Usually at something demonic. Usually. </p><p></p><p>Attributes do get enough non-skill use to matter.</p><p></p><p>Would I use it for Trek? No. Flash Gordon? Maybe. Buck Rogers - using the XXVc game's setting, sure. Using the TV show of 1979-1981? probably not. Space 1889? Absolutely, but with some houseruling of the inventions. Hercules &/or Xena? maybe... but I've got the D6 version...</p><p></p><p>I can't get my players interested in Flash Gordon.</p><p>I can't get my players interested in The Terran Trade Authority setting. Nor Robotech, especially not Macross.</p><p>So, the settings I'd use it for just ain't hitting the table.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9410066, member: 6779310"] I don't know your reasons, but I do know mine. Note: I've had Pirates of the Spanish Main since about 2003... it's got the rules it needs (most of the rulebook, except races, race building, and supernatural abilities) as a standalone. I later, out fo curiousity and during a sale, picked up the Deadlands Reloaded setting books to compare to original (non-SW) Deadlands. I then later grabbed a bundle with Deluxe in it. Oh, and I got an earlier edition on DTRPG, too. [LIST] [*]Initiative using cards. It creates a specific tone. Especially when the cards aren't revealed until your turn. This made it pretty slow for a buddy's group... but not for mine. [*]Step dice with skills and wild die only. (I like attributes to figure into skill checks.) [*]Level based advancement. [*]players had expressed no interest in a Western setting until after playing Alien. [/LIST] So, 22 years after picking up PotSM, I gave DLR a try. It worked well for the setting. It was gritty. It was brutal. Taste the Nitro and flames from Grannies homemade Dynamite... As she screams "FIREBALL" while tossing it... Usually at something demonic. Usually. Attributes do get enough non-skill use to matter. Would I use it for Trek? No. Flash Gordon? Maybe. Buck Rogers - using the XXVc game's setting, sure. Using the TV show of 1979-1981? probably not. Space 1889? Absolutely, but with some houseruling of the inventions. Hercules &/or Xena? maybe... but I've got the D6 version... I can't get my players interested in Flash Gordon. I can't get my players interested in The Terran Trade Authority setting. Nor Robotech, especially not Macross. So, the settings I'd use it for just ain't hitting the table. [/QUOTE]
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