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Savage Worlds - Things for me to Remember
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<blockquote data-quote="cbwjm" data-source="post: 9410290" data-attributes="member: 6788732"><p>Ive had savage worlds for a while, possibly 3 editions of it, I'd have to look back through drivethru. I have a few settings I got out of interest, crystal hearts was one, as well as rifts (which I feel cranks up the complexity a bit), and one or two others. Settings were just something that I bought out of interest as they could be adapted to other systems. </p><p></p><p>The reason I've picked savage worlds for Star Trek is that I feel it has an easy system that matches the narrative feel of star trek. I also really don't like the modiphius 2d20 system. I own a bunch of the pdfs because they showed up as a bundle somewhere for hardly anything which does give me a bunch of lore to draw upon. Bear in mind, it is still a couple of weeks off from playing so, while I feel like it is going to be a good system for Star Trek, I'll find out in a couple of weeks.</p><p></p><p>I actually quite like attributes not impacting skills in play, having someone who is somewhat clumsy (d4 agility) but through perserverance has spent more on becoming a crack shot, outshooting others who might have a higher natural ability, I think that's quite a good system.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9410290, member: 6788732"] Ive had savage worlds for a while, possibly 3 editions of it, I'd have to look back through drivethru. I have a few settings I got out of interest, crystal hearts was one, as well as rifts (which I feel cranks up the complexity a bit), and one or two others. Settings were just something that I bought out of interest as they could be adapted to other systems. The reason I've picked savage worlds for Star Trek is that I feel it has an easy system that matches the narrative feel of star trek. I also really don't like the modiphius 2d20 system. I own a bunch of the pdfs because they showed up as a bundle somewhere for hardly anything which does give me a bunch of lore to draw upon. Bear in mind, it is still a couple of weeks off from playing so, while I feel like it is going to be a good system for Star Trek, I'll find out in a couple of weeks. I actually quite like attributes not impacting skills in play, having someone who is somewhat clumsy (d4 agility) but through perserverance has spent more on becoming a crack shot, outshooting others who might have a higher natural ability, I think that's quite a good system. [/QUOTE]
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