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Savage Worlds vs 13th Age
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<blockquote data-quote="Retreater" data-source="post: 9344081" data-attributes="member: 42040"><p>I've run short campaigns (10 sessions) in both systems. </p><p></p><p>Savage Worlds is swingy ... swingy-mc-swingerson. Want to have a PC die to a mook? Want to have the arch-villain killed in a single attack? Do you like adding a bunch of numbers together, then subtracting from a Damage Resistance number, then dividing that number by 4 to get the number of wounds you deal to a target? Like having your core rulebook in a different (very boring and vanilla) book from the setting information/specific classes and races/etc., forcing everyone to buy like 2+ different books? Do you like gear - tracking down very specific types of guns/autofire/blast radiuses/armor piercing ratings/etc.? </p><p></p><p> 13th Age - I would describe as a "plateau." Want every fighter to have basically the same defense/damage/ attack bonus? Want to have a rule in the game that suggests PCs just average their damage - except for "when it really matters?" Do you like d20 fantasy heartbreakers? Are you okay having limited availability until the 2nd edition is released in 2+ years? Do you like having basically everything you need (setting, treasure, monsters, etc.) in one core book? Do you like the idea of "attack powers" where every action your character has a different effect - which might change based on if the d20 rolled was even/odd or what round of combat it is? Do you want your players to have to write down a paragraph of text to remind them of these actions? Do you want to roll randomly who the villains and benefactors are for each session - even if it doesn't make any sense?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9344081, member: 42040"] I've run short campaigns (10 sessions) in both systems. Savage Worlds is swingy ... swingy-mc-swingerson. Want to have a PC die to a mook? Want to have the arch-villain killed in a single attack? Do you like adding a bunch of numbers together, then subtracting from a Damage Resistance number, then dividing that number by 4 to get the number of wounds you deal to a target? Like having your core rulebook in a different (very boring and vanilla) book from the setting information/specific classes and races/etc., forcing everyone to buy like 2+ different books? Do you like gear - tracking down very specific types of guns/autofire/blast radiuses/armor piercing ratings/etc.? 13th Age - I would describe as a "plateau." Want every fighter to have basically the same defense/damage/ attack bonus? Want to have a rule in the game that suggests PCs just average their damage - except for "when it really matters?" Do you like d20 fantasy heartbreakers? Are you okay having limited availability until the 2nd edition is released in 2+ years? Do you like having basically everything you need (setting, treasure, monsters, etc.) in one core book? Do you like the idea of "attack powers" where every action your character has a different effect - which might change based on if the d20 rolled was even/odd or what round of combat it is? Do you want your players to have to write down a paragraph of text to remind them of these actions? Do you want to roll randomly who the villains and benefactors are for each session - even if it doesn't make any sense? [/QUOTE]
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