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Savage Worlds vs DnD 5e
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<blockquote data-quote="dbm" data-source="post: 9297691" data-attributes="member: 8014"><p>A couple of things I have seen in our groups when it comes to advancement and niches.</p><p></p><p>Characters will often start out fairly similar, especially if the range of ‘important’ skills in a campaign is small. If all that matters is fighting, notice, stealth, and ranged then all characters can afford to keep those skills rising and they will superficially look similar. If the campaign has a broader focus and you need someone in the party to know academics and another to know science, someone good at persuasion and another at intimidation and even an another performance. If you need a driver, a pilot and a person good at repair then suddenly there are lots of skills that will be valuable and the charters will tend to diverge.</p><p></p><p>But even if the characters should are very similar it is actually their edges which are more defining. The characters might all have the same d10 in fighting but if one has Martial Warrior, another has Block and Counter Attack, while the third has Frenzy and Giant Killer, they will all be radically different in play, Edges are what strongly differentiate characters and there are too many great ones to buy them all.</p></blockquote><p></p>
[QUOTE="dbm, post: 9297691, member: 8014"] A couple of things I have seen in our groups when it comes to advancement and niches. Characters will often start out fairly similar, especially if the range of ‘important’ skills in a campaign is small. If all that matters is fighting, notice, stealth, and ranged then all characters can afford to keep those skills rising and they will superficially look similar. If the campaign has a broader focus and you need someone in the party to know academics and another to know science, someone good at persuasion and another at intimidation and even an another performance. If you need a driver, a pilot and a person good at repair then suddenly there are lots of skills that will be valuable and the charters will tend to diverge. But even if the characters should are very similar it is actually their edges which are more defining. The characters might all have the same d10 in fighting but if one has Martial Warrior, another has Block and Counter Attack, while the third has Frenzy and Giant Killer, they will all be radically different in play, Edges are what strongly differentiate characters and there are too many great ones to buy them all. [/QUOTE]
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