Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 9305382" data-attributes="member: 6779310"><p>I've not seen any, but I've only run in the Deadlands setting with a brief detour to Mars á la John Carter.</p><p></p><p>Simpler. But not too much simpler. The absolute number of powers tends to be lower. The powers themselves are equally as clear, if not better.The powers selected tend to be more thematic, and not beholden to 30 years of D&D lore. </p><p></p><p>Normal critters present some real threats - a gator is suitably lethal. A few critters are surprisingly tough...</p><p></p><p>Deadlands critters often (and core critters sometimes) have weaknesses; players may or may not know the mythology, let alone the particular variant chosen; this can make certain ones harder than expected. That's a setting issue; that it differs from the same monsters in D&D is more important... don't judge by your D&D knowledge lest you accidentally terminate the party... or bore them with trivial foes. (And a Deadlands Harrowed is in fact a badass... took them a couple fights before they realized they needed </p><p>[SPOILER]to shoot him in the head.[/SPOILER]</p><p></p><p>When balancing — if you're going to modify the critters to do so — you want to know the PC's average damage, and set the toughness accordingly. At roughly equal, it's dicey and timing cannot be readily guessed. I've found that 1:1 critters at TOU = Avg Damage -2 runs 5 to 20 min, centered at about 16 min with 6 players, and being about 3 rounds. Tou = AvgDmg -4 was pretty much one round... but not always. Also, keep in mind that you need to work both directions; a critter whose average damage is 4 over Tou is going to be pretty lethal. </p><p></p><p>Also note that the melee system has a separate to-hit TN from ranged. Melee, it's a figured value of the target. Ranged, it's TN=4.</p><p>That's another big difference, which makes for some complex decisions. A critter which may be fine as a ranged foe can be very different close in.</p><p></p><p>The lack of knowing who goes when until they go is another fun bit... and it is fun in both literal and sarcastic usages. It keeps some GM excitement, and a lot of player tension. And yet, while those are fun, it can also create situations which inherently feel unfair. The the combat where no one but NPCs got non-face cards; it beat them up badly, even tho' they wiped the badguys out easily. (Those critters had high average damage but low toughness.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9305382, member: 6779310"] I've not seen any, but I've only run in the Deadlands setting with a brief detour to Mars á la John Carter. Simpler. But not too much simpler. The absolute number of powers tends to be lower. The powers themselves are equally as clear, if not better.The powers selected tend to be more thematic, and not beholden to 30 years of D&D lore. Normal critters present some real threats - a gator is suitably lethal. A few critters are surprisingly tough... Deadlands critters often (and core critters sometimes) have weaknesses; players may or may not know the mythology, let alone the particular variant chosen; this can make certain ones harder than expected. That's a setting issue; that it differs from the same monsters in D&D is more important... don't judge by your D&D knowledge lest you accidentally terminate the party... or bore them with trivial foes. (And a Deadlands Harrowed is in fact a badass... took them a couple fights before they realized they needed [SPOILER]to shoot him in the head.[/SPOILER] When balancing — if you're going to modify the critters to do so — you want to know the PC's average damage, and set the toughness accordingly. At roughly equal, it's dicey and timing cannot be readily guessed. I've found that 1:1 critters at TOU = Avg Damage -2 runs 5 to 20 min, centered at about 16 min with 6 players, and being about 3 rounds. Tou = AvgDmg -4 was pretty much one round... but not always. Also, keep in mind that you need to work both directions; a critter whose average damage is 4 over Tou is going to be pretty lethal. Also note that the melee system has a separate to-hit TN from ranged. Melee, it's a figured value of the target. Ranged, it's TN=4. That's another big difference, which makes for some complex decisions. A critter which may be fine as a ranged foe can be very different close in. The lack of knowing who goes when until they go is another fun bit... and it is fun in both literal and sarcastic usages. It keeps some GM excitement, and a lot of player tension. And yet, while those are fun, it can also create situations which inherently feel unfair. The the combat where no one but NPCs got non-face cards; it beat them up badly, even tho' they wiped the badguys out easily. (Those critters had high average damage but low toughness.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds vs DnD 5e
Top