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[Savage Worlds] What Toolkits are worth getting?
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<blockquote data-quote="smootrk" data-source="post: 4238269" data-attributes="member: 28583"><p>So far since you mention Solomon Kane and Pirates of the Spanish Main, I would say you don't need any supplements, or even the core book (SW explorer edition $9.99 print or pdf)... as the core rules are included with those settings.</p><p></p><p>If you become interested in the other settings then the core rulebook becomes necessary. As far as toolkits go, the bestiaries are valuable, lest you craft all your critters from scratch. I also love the Horror and Pulp kits as my interests go in those directions.</p><p></p><p>I am still waiting on a feudal Japan or generic Asian toolkit (fantasy or not) to fill another of my interest niches.</p></blockquote><p></p>
[QUOTE="smootrk, post: 4238269, member: 28583"] So far since you mention Solomon Kane and Pirates of the Spanish Main, I would say you don't need any supplements, or even the core book (SW explorer edition $9.99 print or pdf)... as the core rules are included with those settings. If you become interested in the other settings then the core rulebook becomes necessary. As far as toolkits go, the bestiaries are valuable, lest you craft all your critters from scratch. I also love the Horror and Pulp kits as my interests go in those directions. I am still waiting on a feudal Japan or generic Asian toolkit (fantasy or not) to fill another of my interest niches. [/QUOTE]
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[Savage Worlds] What Toolkits are worth getting?
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