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<blockquote data-quote="ragboy" data-source="post: 4848196" data-attributes="member: 4151"><p>My experience with the game has been completely different. If you start your character at the Novice level, then you're a...novice... not sure what else to say about it. If you want to play a high-level campaign, then you play a game where you start your character at a higher rank. Fairly simple. </p><p></p><p>The gameplay concept is completely different from an M&M or other d20/T20 based games. Encounters with mooks don't matter, and shouldn't. They go fast but maintain an element of danger. They sap your resources without killing you. The comment about anyone with a gun, flamethrower or bow able to kill anyone is inaccurate...or has been in my experience. Encounters with the big bad guys are memorable, difficult and require ingenuity to win rather than a doctorate degree in an arcane ruleset and access to the approved library/website/consultative expert. </p><p></p><p>Characters are built on a concept rather than a stack of stats, shortcut equipment bonuses, and poorly defined archetypes. Magic retains an element of imagination, rather than a bullet list of effects ala a card game -- if your GM is running the game correctly -- if you just wanna say "I fire Magic Missile at the darkness" then yeah, your magic experience is going to suck. </p><p></p><p>Character progression is constant and meaningful and doesn't take three different books of Powers and Stuff to accomplish. If you get a magical sword, it matters. Your character's abilities are not a spreadsheet of +/-; they are the only thing keeping you from doom. Bennies are your friend and the differentiator. The "big damn lucky hero" part of the game. </p><p></p><p>So, essentially, you're not gaming for more bonuses (stuff, powers, rule breakers), you're gaming for the wild action, character development and story. I haven't seen a game that can keep all these things balanced and still deliver a meaningful gaming experience. </p><p></p><p>And don't get me started about development. The rules get out of the way and let the GM build whatever he/she needs to deliver a meaningful gaming experience. Low cost, low time, fast and furious. </p><p></p><p>That's my experience, anyway.</p></blockquote><p></p>
[QUOTE="ragboy, post: 4848196, member: 4151"] My experience with the game has been completely different. If you start your character at the Novice level, then you're a...novice... not sure what else to say about it. If you want to play a high-level campaign, then you play a game where you start your character at a higher rank. Fairly simple. The gameplay concept is completely different from an M&M or other d20/T20 based games. Encounters with mooks don't matter, and shouldn't. They go fast but maintain an element of danger. They sap your resources without killing you. The comment about anyone with a gun, flamethrower or bow able to kill anyone is inaccurate...or has been in my experience. Encounters with the big bad guys are memorable, difficult and require ingenuity to win rather than a doctorate degree in an arcane ruleset and access to the approved library/website/consultative expert. Characters are built on a concept rather than a stack of stats, shortcut equipment bonuses, and poorly defined archetypes. Magic retains an element of imagination, rather than a bullet list of effects ala a card game -- if your GM is running the game correctly -- if you just wanna say "I fire Magic Missile at the darkness" then yeah, your magic experience is going to suck. Character progression is constant and meaningful and doesn't take three different books of Powers and Stuff to accomplish. If you get a magical sword, it matters. Your character's abilities are not a spreadsheet of +/-; they are the only thing keeping you from doom. Bennies are your friend and the differentiator. The "big damn lucky hero" part of the game. So, essentially, you're not gaming for more bonuses (stuff, powers, rule breakers), you're gaming for the wild action, character development and story. I haven't seen a game that can keep all these things balanced and still deliver a meaningful gaming experience. And don't get me started about development. The rules get out of the way and let the GM build whatever he/she needs to deliver a meaningful gaming experience. Low cost, low time, fast and furious. That's my experience, anyway. [/QUOTE]
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