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<blockquote data-quote="coyote6" data-source="post: 4848295" data-attributes="member: 1225"><p>Most of the fiction I'd want to use SW to emulate doesn't feature novice protagonists, so it sets off a bit of cognitive dissonance with me that the default starting PCs aren't of equivalent competence (and apparently ValhallaGH). That's just my personal reaction, though.</p><p></p><p>(FWIW, my experience with actual play of SW has been entirely one shots with pregens -- all of which were significantly better than Novice characters.)</p><p></p><p></p><p></p><p>Sap what resources? Bennies?</p><p></p><p>I have to disagree with your comments, though, regarding M&M or True20. These things:</p><p></p><p></p><p></p><p>... don't apply to M&M, in my gaming experience, or True20, from what I've read. They may apply to D&D of various editions, but True20 and M&M are not D&D (any more than SW is, say, Deadlands or Brave New World or any of the other similar systems).</p><p></p><p>Don't get me wrong -- SW is awesome. I wouldn't have bought stuff for it (Deadlands, 50 Fathoms, and one other setting) if I didn't like it. It's one of the three or four game systems I'd really like to use for my next campaign, depending on what that campaign ends up being. I will probably house rule some bits, and I don't know if I'll dig it for extended campaigns; but for short games & one shots, it has been great fun. </p><p></p><p>I played a SW game at DunDraCon this year where the 8 PCs were squad leaders in the Space Marines -- we were decked out in heavy armor, each commanding a squad of goons. It was a blast trying to maneuver to get shots on the heavily armored enemies, toss monofilament & plasma grenades at 'em, and otherwise try to avoid being completely obliterated. I'm not sure there's another system that would've handled it as well, just using the basic rules.</p></blockquote><p></p>
[QUOTE="coyote6, post: 4848295, member: 1225"] Most of the fiction I'd want to use SW to emulate doesn't feature novice protagonists, so it sets off a bit of cognitive dissonance with me that the default starting PCs aren't of equivalent competence (and apparently ValhallaGH). That's just my personal reaction, though. (FWIW, my experience with actual play of SW has been entirely one shots with pregens -- all of which were significantly better than Novice characters.) Sap what resources? Bennies? I have to disagree with your comments, though, regarding M&M or True20. These things: ... don't apply to M&M, in my gaming experience, or True20, from what I've read. They may apply to D&D of various editions, but True20 and M&M are not D&D (any more than SW is, say, Deadlands or Brave New World or any of the other similar systems). Don't get me wrong -- SW is awesome. I wouldn't have bought stuff for it (Deadlands, 50 Fathoms, and one other setting) if I didn't like it. It's one of the three or four game systems I'd really like to use for my next campaign, depending on what that campaign ends up being. I will probably house rule some bits, and I don't know if I'll dig it for extended campaigns; but for short games & one shots, it has been great fun. I played a SW game at DunDraCon this year where the 8 PCs were squad leaders in the Space Marines -- we were decked out in heavy armor, each commanding a squad of goons. It was a blast trying to maneuver to get shots on the heavily armored enemies, toss monofilament & plasma grenades at 'em, and otherwise try to avoid being completely obliterated. I'm not sure there's another system that would've handled it as well, just using the basic rules. [/QUOTE]
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