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<blockquote data-quote="wolff96" data-source="post: 4929193" data-attributes="member: 342"><p>I recently got my hands on a copy of the Explorer's Handbook and have run my friends through a few pulp adventures. </p><p></p><p>It's been great, other than the binding starting to fall apart after three or four days.</p><p></p><p>Most of the people I game with, though, are most interested in fantasy games. So I'm wondering how the Fantasy Companion plays. I've seen it on Amazon, but don't have access to a copy to browse through it.</p><p></p><p>Some of the things the group likes and dislikes about SW:</p><p>Pro: It's fast. Things are pretty simple and you can figure it out in only a few minutes. The combat flows and there are almost always fun things to try and experiment with. Bennies offer a bit of a safety net, especially when trying something risky.</p><p></p><p>Cons: It's *very* high-level, so a character "type" (like generic two-fisted pulp hero) will often end up looking quite a bit like most others of that type. It's very swingy -- one unlucky explosion and a character can be taken out completely. And no one likes the "Shaken" condition, since you can't do anything while shaken.</p><p></p><p>So based on that thumbnail description, does anyone have anything to say about the Fantasy Companion and how it plays?</p></blockquote><p></p>
[QUOTE="wolff96, post: 4929193, member: 342"] I recently got my hands on a copy of the Explorer's Handbook and have run my friends through a few pulp adventures. It's been great, other than the binding starting to fall apart after three or four days. Most of the people I game with, though, are most interested in fantasy games. So I'm wondering how the Fantasy Companion plays. I've seen it on Amazon, but don't have access to a copy to browse through it. Some of the things the group likes and dislikes about SW: Pro: It's fast. Things are pretty simple and you can figure it out in only a few minutes. The combat flows and there are almost always fun things to try and experiment with. Bennies offer a bit of a safety net, especially when trying something risky. Cons: It's *very* high-level, so a character "type" (like generic two-fisted pulp hero) will often end up looking quite a bit like most others of that type. It's very swingy -- one unlucky explosion and a character can be taken out completely. And no one likes the "Shaken" condition, since you can't do anything while shaken. So based on that thumbnail description, does anyone have anything to say about the Fantasy Companion and how it plays? [/QUOTE]
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