Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Savannah Knights] 1st level spellcasters in d20 Modern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1048569" data-attributes="member: 63"><p>Idea.</p><p></p><p><strong>Ghosts</strong></p><p>You have spirits, which are weak and provide little power except the ability to tap magic, and then you have ghosts, which possess actual power to do things.</p><p></p><p>You can choose to bond with a spirit as long as your GM approves. There's no particular cost to it, but you do run a slight risk, since intense magical auras (like those of Dragons) can harm spirits, and if your bound spirit is harmed, it can hurt you too.</p><p></p><p>Bonding with a ghost is a little more complicated, probably requiring a feat of some kind that would work a little like Leadership, allowing you to bond with a ghost of a certain power. If you don't have the proper feat, or if the ghost is too powerful, it can control you or just leave you.</p><p></p><p> </p><p><strong>Spellcasting</strong></p><p>There is one chart for caster level advancement that tells you how many spells per day you can cast. Having a caster level only gives you spells per day; it doesn't give you spells known.</p><p></p><p>If you have a bound spirit, or if you are a member of a magical race, you can take the feat "Caster Level," which grants you a caster level of 1. You can take this feat regardless of your class. If you take this talent more than once, it stacks, giving you a progressively higher caster level (though you can't take it more than once per level). Also, having this sort of 'natural' magical ability grants you two "domains." There are a lot of different domains to choose from. Each domain gives you 1 spell per spell level that you know. You can cast domain spells on the fly.</p><p></p><p>If you are a human without a bound spirit, you can take the Caster Level feat, which helps you cast spells from scrolls and random spellbooks you find lying around, but you don't learn any spells.</p><p></p><p>If you are human and don't have a bound spirit, you can only learn spells by taking the Magus advanced class. If you do have a bound spirit, or if you're a member of a magical race, you can still take the Magus class. If you want to be a good spellcaster, it's the best option.</p><p></p><p>The Magus class increases your caster level, and also allows you to learn new spells. The number of spells you can learn is determined by your Magus class level. You can cast these spells on the fly.</p><p></p><p>If you have a caster level but don't take the Magus advanced class, you're limited to just the few spells you know from your domains. Basically, you trade a talent for a handful of spells that can be useful, but don't have much power.</p><p></p><p>If you don't know a spell, you can still prepare it if you find a copy of it. There will be a short set of rules of how difficult it is to cast spells you don't know. This will range from very easy, high-fantasy-ish (a powerful mage carries around a few utility spells, like <em>knock</em> and <em>scrying</em>, that he doesn't normally cast) to very hard, almost Cthulhu-esque levels of danger (a non-spellcaster can try to use magic, but runs the risk of backlash and possible madness).</p><p></p><p> </p><p><strong>Character Building</strong></p><p>Most characters with ghosts will just take the Caster Level feat once or twice, but will otherwise be normal members of their classes. Those that want to be full-time spellcasters will take it at 1st, 2nd, and 3rd level, then hop into the Magus advanced class at 4th level. Most campaigns won't get above 10th level, but for those that do, we'll have a few prestige classes which will grant greater magical ability. These will all be really cool, flavorful classes.</p><p></p><p> </p><p><strong>Psionics</strong></p><p>Psionics will work differently. Anyone can take the Psychic feat, which grants manifester level 1, and grants the same types of weenie bonuses as the psionics rules in Call of Cthulhu.</p><p></p><p>Also, to differentiate things from spellcasting, you can develop your psychic powers without having to take a specific class. Each of the six base classes will have talents you can take to grant powers appropriate to that ability score. Progression this way will be somewhat slow, but you'll have a good deal of skills, hit points, and so on.</p><p></p><p>If you want straight psionic power, there'll also be a Psion advanced class, that lets you get whatever powers you want.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1048569, member: 63"] Idea. [b]Ghosts[/b] You have spirits, which are weak and provide little power except the ability to tap magic, and then you have ghosts, which possess actual power to do things. You can choose to bond with a spirit as long as your GM approves. There's no particular cost to it, but you do run a slight risk, since intense magical auras (like those of Dragons) can harm spirits, and if your bound spirit is harmed, it can hurt you too. Bonding with a ghost is a little more complicated, probably requiring a feat of some kind that would work a little like Leadership, allowing you to bond with a ghost of a certain power. If you don't have the proper feat, or if the ghost is too powerful, it can control you or just leave you. [b]Spellcasting[/b] There is one chart for caster level advancement that tells you how many spells per day you can cast. Having a caster level only gives you spells per day; it doesn't give you spells known. If you have a bound spirit, or if you are a member of a magical race, you can take the feat "Caster Level," which grants you a caster level of 1. You can take this feat regardless of your class. If you take this talent more than once, it stacks, giving you a progressively higher caster level (though you can't take it more than once per level). Also, having this sort of 'natural' magical ability grants you two "domains." There are a lot of different domains to choose from. Each domain gives you 1 spell per spell level that you know. You can cast domain spells on the fly. If you are a human without a bound spirit, you can take the Caster Level feat, which helps you cast spells from scrolls and random spellbooks you find lying around, but you don't learn any spells. If you are human and don't have a bound spirit, you can only learn spells by taking the Magus advanced class. If you do have a bound spirit, or if you're a member of a magical race, you can still take the Magus class. If you want to be a good spellcaster, it's the best option. The Magus class increases your caster level, and also allows you to learn new spells. The number of spells you can learn is determined by your Magus class level. You can cast these spells on the fly. If you have a caster level but don't take the Magus advanced class, you're limited to just the few spells you know from your domains. Basically, you trade a talent for a handful of spells that can be useful, but don't have much power. If you don't know a spell, you can still prepare it if you find a copy of it. There will be a short set of rules of how difficult it is to cast spells you don't know. This will range from very easy, high-fantasy-ish (a powerful mage carries around a few utility spells, like [i]knock[/i] and [i]scrying[/i], that he doesn't normally cast) to very hard, almost Cthulhu-esque levels of danger (a non-spellcaster can try to use magic, but runs the risk of backlash and possible madness). [b]Character Building[/b] Most characters with ghosts will just take the Caster Level feat once or twice, but will otherwise be normal members of their classes. Those that want to be full-time spellcasters will take it at 1st, 2nd, and 3rd level, then hop into the Magus advanced class at 4th level. Most campaigns won't get above 10th level, but for those that do, we'll have a few prestige classes which will grant greater magical ability. These will all be really cool, flavorful classes. [b]Psionics[/b] Psionics will work differently. Anyone can take the Psychic feat, which grants manifester level 1, and grants the same types of weenie bonuses as the psionics rules in Call of Cthulhu. Also, to differentiate things from spellcasting, you can develop your psychic powers without having to take a specific class. Each of the six base classes will have talents you can take to grant powers appropriate to that ability score. Progression this way will be somewhat slow, but you'll have a good deal of skills, hit points, and so on. If you want straight psionic power, there'll also be a Psion advanced class, that lets you get whatever powers you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Savannah Knights] 1st level spellcasters in d20 Modern?
Top