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<blockquote data-quote="RangerWickett" data-source="post: 31408" data-attributes="member: 63"><p><strong>The Chief:</strong> Male Human Mnk10/Sor8; Medium-size Humanoid (Human); HD 10d8 + 8d4 ; hp 70; Init +1; Spd 60 ft.; AC 17 (+1 Dex, +4 Wisdom, +2 Monk); Atk unarmed +10 melee (1d10); SA Stunning Fist, Ki Strike +1; SQ Improved Evasion, Still Mind, Slow Fall (50 ft.), Purity of Body, Wholeness of Body, Leap of the Clouds; SV Fort +9, Ref +10, Will +17; Str 10, Dex 13, Con 10, Int 13, Wis 18, Cha 16.</p><p></p><p><em>Skills and Feats:</em> Climb +7, Concentration +10, Diplomacy +21, Jump +21, Knowledge (arcana) +10, Listen +7, Spellcraft +10, Tumble +21; Blind-Fight, Combat Casting, Dodge, Expertise, Improved Grapple, Improved Trip, Mobility, Spring Attack, Superior Expertise.</p><p></p><p><em>Spells Per Day:</em> 6 / 7 / 7 / 6 / 3 —Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mage Hand, Open/Close, Resistance / Comprehend Languages, Expeditious Retreat, Jump, Mage Armor, True Strike / Cat’s Grace, Endurance, Invisibility / Hold Person, Lightning Bolt / Stoneskin.</p><p> </p><p><em>Background:</em></p><p>The Chiefs of the Bureau are always something of a mystery. Some guess that whenever a new Chief takes command, the memories of all his old acquaintances are altered. The Chief has little history, and only two people recall serving with him when he was an agent. He must have a ghost because he is a human, but somehow the ghost can avoid being seen. One of the most common theories is that the Chief is fey-touched, and that their powers alter the memories of those who knew him, and granted him his magical abilities.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 31408, member: 63"] [b]The Chief:[/b] Male Human Mnk10/Sor8; Medium-size Humanoid (Human); HD 10d8 + 8d4 ; hp 70; Init +1; Spd 60 ft.; AC 17 (+1 Dex, +4 Wisdom, +2 Monk); Atk unarmed +10 melee (1d10); SA Stunning Fist, Ki Strike +1; SQ Improved Evasion, Still Mind, Slow Fall (50 ft.), Purity of Body, Wholeness of Body, Leap of the Clouds; SV Fort +9, Ref +10, Will +17; Str 10, Dex 13, Con 10, Int 13, Wis 18, Cha 16. [I]Skills and Feats:[/I] Climb +7, Concentration +10, Diplomacy +21, Jump +21, Knowledge (arcana) +10, Listen +7, Spellcraft +10, Tumble +21; Blind-Fight, Combat Casting, Dodge, Expertise, Improved Grapple, Improved Trip, Mobility, Spring Attack, Superior Expertise. [I]Spells Per Day:[/I] 6 / 7 / 7 / 6 / 3 —Arcane Mark, Detect Magic, Detect Poison, Flare, Light, Mage Hand, Open/Close, Resistance / Comprehend Languages, Expeditious Retreat, Jump, Mage Armor, True Strike / Cat’s Grace, Endurance, Invisibility / Hold Person, Lightning Bolt / Stoneskin. [I]Background:[/I] The Chiefs of the Bureau are always something of a mystery. Some guess that whenever a new Chief takes command, the memories of all his old acquaintances are altered. The Chief has little history, and only two people recall serving with him when he was an agent. He must have a ghost because he is a human, but somehow the ghost can avoid being seen. One of the most common theories is that the Chief is fey-touched, and that their powers alter the memories of those who knew him, and granted him his magical abilities. [/QUOTE]
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