Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Savannah Knights (mild update 06-10-05)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5908" data-attributes="member: 63"><p><span style="font-size: 12px"><strong>Chapter Two: Faerie World</strong></span></p><p></p><p>As Balthazar leads the 5 confused young men and women through the hallways, he seems to grow nervous as they approach the noise of a crowded room. Though they’ve been following blankly until this point, when the group enters the room they all stop in shock for a moment and look around.</p><p></p><p>“This is straight out of Men in Black,” Iscalio says as they watch an argument between a burly, green-skinned humanoid and a pair of finely-dressed men in black suits. Sitting at desks, a few normal workers in white-collar shirts are answering the grievances of the various bizarre creatures.</p><p></p><p>Interspersed between the modernly-dressed humans is a vast array of other creatures—Elves, Orcs, a few ghoulish looking things (red eyes, pale skin, look a lot like Iscalio the albino), and a nice variety of short little people. Here and there, a handful of winged sprites flit around in curiosity to look at everyone, then fly on when they lose interest. A few of the humans have get-ups similar to Balthazar’s, but none look quite as ready to go out and kill something. Well, maybe the Orcs.</p><p></p><p>The only real argument seems to be between a finely-dressed but otherwise plain-looking Asian woman and several of the black-suited agents, all of them shouting in Chinese. Even though it’s obvious the Asian woman she hasn’t even seen the newcomers, it feels as if she’s glaring at each and every one of them, making them nervous with her overpowering presence. </p><p></p><p>Balthazar grumbles something about the damned annoying Dragon, and then says things will be explained to them in a moment. They move through the large room and enter a narrower corridor, with its lights dimmed. A man with dark grey skin and white hair, wearing sunglasses, walks by, throwing them a sneer. </p><p></p><p>“More? Aren’t you knights supposed to be a select group? There’s too many of you already.”</p><p></p><p>Balthazar ignores him stoically, then guides the group into a conference room with a full business-style table in the center. He says 'the chief' will be there any minute. Then he smiles wryly and walks out the door, claiming he has paperwork to file.</p><p></p><p>Tagin sits quietly, inconspicuously. Cai sits down also, looking around the room cautiously, then calls for his brother Iscalio to sit down next to him and stop trying to force the door open. Madeline tries to keep busy by checking her camera for damage as she takes a seat down also. Finally Jenny pulls out a chair, looking at everyone and asking how they feel, and what they think is going on.</p><p></p><p>The group talks for a while, and of course they’re surprised at what has happened, but they’re taking it well enough. Everyone offers their names and tells a little about themselves.</p><p> </p><p> </p><p> </p><p><strong>Jenny Windgrave:</strong> Native American theatre student at SCAD (the Savannah College of Art & Design), descended from the Powhatan tribe (the tribe Pocahontas came from), which has not existed as an actual tribe for a long time. She wears a plain ivory cross around her neck on a short necklace.</p><p></p><p><strong>Madeline West:</strong> Caucasian photography student, also at SCAD. She’s a little interested in what’s going on, since she tried once unsuccessfully to become a goth, studying all kinds of wicca, witchcraft, and magic. She could never build up enough focused cynicism to become a real goth, but she is still interested in witchcraft and the occult. </p><p></p><p><strong>Cai Maxwell:</strong> Tall, mid-20s, of mixed Asian and Italian descent, runs a small martial arts school. And yes, he does always carry a katana around while jogging (in his jogging bag; it’s just one of those cheap, mail-order katanas though).</p><p></p><p><strong>Iscalio Maxwell:</strong> Cai’s younger brother, early 20s, albino, scrawny but tough (his brother forces him to jog morning and night). He cracks a few anti-Christian jokes at Jenny’s expense.</p><p> </p><p> </p><p> </p><p>Finally (and they would’ve missed him if they hadn’t been going down the line), Chuck Tagin-Eve. </p><p></p><p>“What kind of name is that?” Iscalio asks.</p><p></p><p>“Chuck’s a cute name,” Madeline replies, trying to make Tagin calm.</p><p></p><p>Tagin just says a few things about himself, that he’s a computer graphics student. They know he says more, but it wasn’t memorable enough for them to remember. </p><p></p><p>On cue, after they finish introducing themselves, the door opens and in steps a middle-aged man who bears a striking resemblance to Tommy Lee Jones. He doesn’t give a name, saying that if they ever see him again they can just call him “Chief.” </p><p></p><p>The Chief says they weren’t prepared for such a large group to show up, so it’ll be a few minutes before the person they really need to talk to will arrive. In the meanwhile, he introduces them to the Bureau for the Management of Magi, and gives them the quick run down of how magical creatures have been living discreet lives among humans from the beginning of time, crossing over from their own world of Gaia, which is similar but separate to Terra, the world we all consider to be Earth. In 542 AD, at the battle of Camlann, the final battle between Arthur and Mordred, the battle between Terra and Gaia ended with an agreement for the races of Gaia to remain separate from Terra. However, not all of the Gaian peoples followed this agreement, and for centuries, human warriors continued the tradition of the Knights of the Round, seeking out and killing magi who invaded Terra.</p><p></p><p>Finally, in the early 1900s, the Bureau was founded in order to stop the escalating tensions between humans and magi. Now, travel between Terra and Gaia is more closely regulated and monitored, making it easier for the well-meaning to conduct their business, and more difficult for trouble-makers to get away with crimes that might break the ancient Treaty of Camlann. </p><p></p><p>The Chief offers them the opportunity to join the Bureau. He says the reasons for Jenny, Madeline, and Iscalio are obvious, though the three of them don't seem to find it so clear. As for Cai, he’s shown himself a capable warrior, and it’d be too difficult to keep the secret if only one brother knew about it. The Chief refrains from saying why they want Tagin.</p><p></p><p>Chuckling softly, he goes on to say that, unlike the movie <u>Men in Black</u>, they won’t have to worry about leaving their families behind. The Bureau will pay them for their utilities, taxes, and housing if they want to keep a semblance of their normal life. After all, the Bureau’s main reason for existence is to let magic exist under the veil of the mundane world, so the Chief encourages them not to just drop their original lifestyle.</p><p></p><p>The lights grow suddenly much dimmer, and the Chief says the ‘man’ they’ve been waiting for has arrived. The door opens, and a voice slides into their minds, criticizing the Chief for not having the lights dimmed in the first place.</p><p></p><p>In the limited light they can barely make out a humanoid shape coming through the doorway. It strides forward, its long robes sliding across the floor, and stops beside the Chief’s seat. The Chief and the new arrival exchange some friendly banter, and they realize that the person isn’t actually <em>talking</em>. As their eyes adjust to the gloom, they can make out a large, bald head with pupil-less white eyes. Where its mouth and nose should be, instead several long tentacles slither about.</p><p></p><p>The Mind Flayer mentions casually that they’re uneasy, but then after a moment all their anxiety at seeing this bizarre person fade away, leaving them peculiarly relaxed. He introduces himself as Yondo J’Qwuan, and says plainly that if they do not want to join the Bureau, they can return to their normal lives with their memories erased. </p><p></p><p>After some discussion and rabid questioning (Chad, Tagin’s player, really hates Illithids, and so he pinned J’Qwuan as a bad guy from the start), they agree to join the Bureau. Well, all of them except Tagin, who just seems to go along with the show. J’Qwuan goes out of his way to inform the Chief to not forget about the scrawny-little hacker sitting discreetly at the edge of the table.</p><p></p><p>Jenny says that knowledge of magic like this is something she never believed in, and as pious as she is, she is not one to go on blind faith if she is offered the chance to learn the true nature of the world.</p><p></p><p>Iscalio seems to think that the Bureau is opposed to the US government, and that it proves that the established society has been lying to the world. J'Qwuan reads his mind and explains that, no, he would not be allowed to share the secret of the Bureau to the rest of the world. Regardless, Iscalio refuses to let the wool be pulled over his eyes. When Cai hears that, he nods and says he also doesn't mind knowing about all this stuff, so he might as well stay and protect his brother.</p><p></p><p>Madeline smiles at the offer, obviously amazed by the magic she has already seen. She jumps at the chance to learn more, even though the Chief tells her that she will be questioned periodically to make sure she hasn't tried to spread photos of magical races or creatures.</p><p></p><p>Finally, everyone looks at Tagin, remembering that apparently he is someone important. J’Qwuan asks Tagin directly if he wants to join, or to just go back to a normal life. The Chief suggests it’s a bad idea to recruit Tagin, since after all, the man has no real assets to give to the Bureau. </p><p></p><p>Tagin looks around the group defiantly. Since he doesn't want to get his memories erased (and since Chad doesn't want to have to roll up a new character), he finally speaks up and says that he’s a hacker. A very good one.</p><p></p><p>They decide to check into it, and J’Qwuan says there’s one final thing they have to do before they’ll let them into the Bureau. One by one, the Mind Flayer sinks deeply into their minds and scans their thoughts, looking for their loyalty. He tells the Chief all’s well, and that Tagin is indeed telling the truth. Even though some of the people in the group would like to share the truth, they understand that if they did so, they'd not only be expelled from the Bureau and have their memories erased, but would also be considered lunatics. They can be trusted to keep the secret.</p><p></p><p>And yes, Tagin is a hacker. A very good one.</p><p></p><p>(We ran this game back in early summer, back when Eric Noah’s Unofficial D&D 3E Site said Skill Focus gives a +10 bonus to a skill, not +2. As a human rogue, Tagin had taken Skill Focus (hacking) twice, for a +20 bonus to his hacking checks; . . . um, once we read the official rules, we decided he’s just got the magic touch, rules be damned.)</p><p> </p><p> * * *</p><p> </p><p>Over the next few weeks, since school’s out for the summer anyway, the group goes through training in basic Gaian history, weapons usage, procedures and sources of aid if they get into trouble. They also learn that three of them have ghosts that are trying to bond with them, long-dead spirits that have chosen to follow them for whatever reason.</p><p></p><p>With the aid of a sorcerer, Jenny, Iscalio, and Madeline contact the spirit world to speak with their ghosts. While magical races can use magic freely (and usually become sorcerers), humans are not innately connected to the world of magic. They can become wizards or psions through very hard study, or they can bond with a ghost, drawing energy from the spirit world, using the ghost as their conduit.</p><p></p><p>When the sorcerer connects them closely with their spirit, they’re now able to fully see and speak with their ghosts. Before, the ghosts could only briefly speak with them, and only in periods of great danger (like vampire attacks).</p><p></p><p>Madeline’s ghost is Catherine, a young woman who was hung in the Salem witch trial. Her cat was hung too, so Madeline can now see her ghost and her ghost’s cat. Catherine was not actually a witch, and she’s a bit wary of sorcery, so her spells don’t always function properly.</p><p></p><p>Iscalio sees his spirit: a small, ghostly-white fox. He communicates empathically with the creature, and begins to call it his totem animal. When the sorcerer who contacted the spirit world for him asks what he’s talking about, Iscalio says he has the ghost of a fox for his spirit.</p><p></p><p>The sorcerer who let them speak to their spirits laughs at Iscalio's New Age spirit-bonding. Snorting and snickering, the sorcerer explains that the fox isn’t a fox at all. It’s actually Mr. Lancaster Cornwall, died c. 1840 after a long period of insanity where he believed he was a fox. While some of his friends were out hunting, Mr. Cornwall leapt to save the foxes from the hounds, and was accidentally shot.</p><p></p><p>Iscalio says indignantly that the ghost is a fox, and that’s that. (Jessie, the DM, had a slight difference of opinion with Iscalio’s player. Jessie says even if animals do have spirits, they don’t think the same way humans do, and so can’t bond with them; this raised the question if foxes could have fox ghosts, but still didn't allow Iscalio to bond with an actual fox).</p><p></p><p>Finally, Jenny’s ghost is Pataman, one of her ancestors from her tribe. Pataman was a young shaman, and was killed in a relatively minor squabble with a Christian settler. He disapproves of Jenny’s religion, but shares her general outlook on morality.</p><p></p><p>The group goes through training in procedures, combat, and magic, and how to recognize magical creatures disguised as humans. After a few weeks of training, the Chief gives them their first assignment, a simple clean-up. </p><p></p><p>And to make sure they’ve learned everything effectively, they’ll be working with Keira McCormick, Quarter-Elvish sorceress.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5908, member: 63"] [size=3][b]Chapter Two: Faerie World[/b][/size] As Balthazar leads the 5 confused young men and women through the hallways, he seems to grow nervous as they approach the noise of a crowded room. Though they’ve been following blankly until this point, when the group enters the room they all stop in shock for a moment and look around. “This is straight out of Men in Black,” Iscalio says as they watch an argument between a burly, green-skinned humanoid and a pair of finely-dressed men in black suits. Sitting at desks, a few normal workers in white-collar shirts are answering the grievances of the various bizarre creatures. Interspersed between the modernly-dressed humans is a vast array of other creatures—Elves, Orcs, a few ghoulish looking things (red eyes, pale skin, look a lot like Iscalio the albino), and a nice variety of short little people. Here and there, a handful of winged sprites flit around in curiosity to look at everyone, then fly on when they lose interest. A few of the humans have get-ups similar to Balthazar’s, but none look quite as ready to go out and kill something. Well, maybe the Orcs. The only real argument seems to be between a finely-dressed but otherwise plain-looking Asian woman and several of the black-suited agents, all of them shouting in Chinese. Even though it’s obvious the Asian woman she hasn’t even seen the newcomers, it feels as if she’s glaring at each and every one of them, making them nervous with her overpowering presence. Balthazar grumbles something about the damned annoying Dragon, and then says things will be explained to them in a moment. They move through the large room and enter a narrower corridor, with its lights dimmed. A man with dark grey skin and white hair, wearing sunglasses, walks by, throwing them a sneer. “More? Aren’t you knights supposed to be a select group? There’s too many of you already.” Balthazar ignores him stoically, then guides the group into a conference room with a full business-style table in the center. He says 'the chief' will be there any minute. Then he smiles wryly and walks out the door, claiming he has paperwork to file. Tagin sits quietly, inconspicuously. Cai sits down also, looking around the room cautiously, then calls for his brother Iscalio to sit down next to him and stop trying to force the door open. Madeline tries to keep busy by checking her camera for damage as she takes a seat down also. Finally Jenny pulls out a chair, looking at everyone and asking how they feel, and what they think is going on. The group talks for a while, and of course they’re surprised at what has happened, but they’re taking it well enough. Everyone offers their names and tells a little about themselves. [b]Jenny Windgrave:[/b] Native American theatre student at SCAD (the Savannah College of Art & Design), descended from the Powhatan tribe (the tribe Pocahontas came from), which has not existed as an actual tribe for a long time. She wears a plain ivory cross around her neck on a short necklace. [b]Madeline West:[/b] Caucasian photography student, also at SCAD. She’s a little interested in what’s going on, since she tried once unsuccessfully to become a goth, studying all kinds of wicca, witchcraft, and magic. She could never build up enough focused cynicism to become a real goth, but she is still interested in witchcraft and the occult. [b]Cai Maxwell:[/b] Tall, mid-20s, of mixed Asian and Italian descent, runs a small martial arts school. And yes, he does always carry a katana around while jogging (in his jogging bag; it’s just one of those cheap, mail-order katanas though). [b]Iscalio Maxwell:[/b] Cai’s younger brother, early 20s, albino, scrawny but tough (his brother forces him to jog morning and night). He cracks a few anti-Christian jokes at Jenny’s expense. Finally (and they would’ve missed him if they hadn’t been going down the line), Chuck Tagin-Eve. “What kind of name is that?” Iscalio asks. “Chuck’s a cute name,” Madeline replies, trying to make Tagin calm. Tagin just says a few things about himself, that he’s a computer graphics student. They know he says more, but it wasn’t memorable enough for them to remember. On cue, after they finish introducing themselves, the door opens and in steps a middle-aged man who bears a striking resemblance to Tommy Lee Jones. He doesn’t give a name, saying that if they ever see him again they can just call him “Chief.” The Chief says they weren’t prepared for such a large group to show up, so it’ll be a few minutes before the person they really need to talk to will arrive. In the meanwhile, he introduces them to the Bureau for the Management of Magi, and gives them the quick run down of how magical creatures have been living discreet lives among humans from the beginning of time, crossing over from their own world of Gaia, which is similar but separate to Terra, the world we all consider to be Earth. In 542 AD, at the battle of Camlann, the final battle between Arthur and Mordred, the battle between Terra and Gaia ended with an agreement for the races of Gaia to remain separate from Terra. However, not all of the Gaian peoples followed this agreement, and for centuries, human warriors continued the tradition of the Knights of the Round, seeking out and killing magi who invaded Terra. Finally, in the early 1900s, the Bureau was founded in order to stop the escalating tensions between humans and magi. Now, travel between Terra and Gaia is more closely regulated and monitored, making it easier for the well-meaning to conduct their business, and more difficult for trouble-makers to get away with crimes that might break the ancient Treaty of Camlann. The Chief offers them the opportunity to join the Bureau. He says the reasons for Jenny, Madeline, and Iscalio are obvious, though the three of them don't seem to find it so clear. As for Cai, he’s shown himself a capable warrior, and it’d be too difficult to keep the secret if only one brother knew about it. The Chief refrains from saying why they want Tagin. Chuckling softly, he goes on to say that, unlike the movie [u]Men in Black[/u], they won’t have to worry about leaving their families behind. The Bureau will pay them for their utilities, taxes, and housing if they want to keep a semblance of their normal life. After all, the Bureau’s main reason for existence is to let magic exist under the veil of the mundane world, so the Chief encourages them not to just drop their original lifestyle. The lights grow suddenly much dimmer, and the Chief says the ‘man’ they’ve been waiting for has arrived. The door opens, and a voice slides into their minds, criticizing the Chief for not having the lights dimmed in the first place. In the limited light they can barely make out a humanoid shape coming through the doorway. It strides forward, its long robes sliding across the floor, and stops beside the Chief’s seat. The Chief and the new arrival exchange some friendly banter, and they realize that the person isn’t actually [i]talking[/i]. As their eyes adjust to the gloom, they can make out a large, bald head with pupil-less white eyes. Where its mouth and nose should be, instead several long tentacles slither about. The Mind Flayer mentions casually that they’re uneasy, but then after a moment all their anxiety at seeing this bizarre person fade away, leaving them peculiarly relaxed. He introduces himself as Yondo J’Qwuan, and says plainly that if they do not want to join the Bureau, they can return to their normal lives with their memories erased. After some discussion and rabid questioning (Chad, Tagin’s player, really hates Illithids, and so he pinned J’Qwuan as a bad guy from the start), they agree to join the Bureau. Well, all of them except Tagin, who just seems to go along with the show. J’Qwuan goes out of his way to inform the Chief to not forget about the scrawny-little hacker sitting discreetly at the edge of the table. Jenny says that knowledge of magic like this is something she never believed in, and as pious as she is, she is not one to go on blind faith if she is offered the chance to learn the true nature of the world. Iscalio seems to think that the Bureau is opposed to the US government, and that it proves that the established society has been lying to the world. J'Qwuan reads his mind and explains that, no, he would not be allowed to share the secret of the Bureau to the rest of the world. Regardless, Iscalio refuses to let the wool be pulled over his eyes. When Cai hears that, he nods and says he also doesn't mind knowing about all this stuff, so he might as well stay and protect his brother. Madeline smiles at the offer, obviously amazed by the magic she has already seen. She jumps at the chance to learn more, even though the Chief tells her that she will be questioned periodically to make sure she hasn't tried to spread photos of magical races or creatures. Finally, everyone looks at Tagin, remembering that apparently he is someone important. J’Qwuan asks Tagin directly if he wants to join, or to just go back to a normal life. The Chief suggests it’s a bad idea to recruit Tagin, since after all, the man has no real assets to give to the Bureau. Tagin looks around the group defiantly. Since he doesn't want to get his memories erased (and since Chad doesn't want to have to roll up a new character), he finally speaks up and says that he’s a hacker. A very good one. They decide to check into it, and J’Qwuan says there’s one final thing they have to do before they’ll let them into the Bureau. One by one, the Mind Flayer sinks deeply into their minds and scans their thoughts, looking for their loyalty. He tells the Chief all’s well, and that Tagin is indeed telling the truth. Even though some of the people in the group would like to share the truth, they understand that if they did so, they'd not only be expelled from the Bureau and have their memories erased, but would also be considered lunatics. They can be trusted to keep the secret. And yes, Tagin is a hacker. A very good one. (We ran this game back in early summer, back when Eric Noah’s Unofficial D&D 3E Site said Skill Focus gives a +10 bonus to a skill, not +2. As a human rogue, Tagin had taken Skill Focus (hacking) twice, for a +20 bonus to his hacking checks; . . . um, once we read the official rules, we decided he’s just got the magic touch, rules be damned.) * * * Over the next few weeks, since school’s out for the summer anyway, the group goes through training in basic Gaian history, weapons usage, procedures and sources of aid if they get into trouble. They also learn that three of them have ghosts that are trying to bond with them, long-dead spirits that have chosen to follow them for whatever reason. With the aid of a sorcerer, Jenny, Iscalio, and Madeline contact the spirit world to speak with their ghosts. While magical races can use magic freely (and usually become sorcerers), humans are not innately connected to the world of magic. They can become wizards or psions through very hard study, or they can bond with a ghost, drawing energy from the spirit world, using the ghost as their conduit. When the sorcerer connects them closely with their spirit, they’re now able to fully see and speak with their ghosts. Before, the ghosts could only briefly speak with them, and only in periods of great danger (like vampire attacks). Madeline’s ghost is Catherine, a young woman who was hung in the Salem witch trial. Her cat was hung too, so Madeline can now see her ghost and her ghost’s cat. Catherine was not actually a witch, and she’s a bit wary of sorcery, so her spells don’t always function properly. Iscalio sees his spirit: a small, ghostly-white fox. He communicates empathically with the creature, and begins to call it his totem animal. When the sorcerer who contacted the spirit world for him asks what he’s talking about, Iscalio says he has the ghost of a fox for his spirit. The sorcerer who let them speak to their spirits laughs at Iscalio's New Age spirit-bonding. Snorting and snickering, the sorcerer explains that the fox isn’t a fox at all. It’s actually Mr. Lancaster Cornwall, died c. 1840 after a long period of insanity where he believed he was a fox. While some of his friends were out hunting, Mr. Cornwall leapt to save the foxes from the hounds, and was accidentally shot. Iscalio says indignantly that the ghost is a fox, and that’s that. (Jessie, the DM, had a slight difference of opinion with Iscalio’s player. Jessie says even if animals do have spirits, they don’t think the same way humans do, and so can’t bond with them; this raised the question if foxes could have fox ghosts, but still didn't allow Iscalio to bond with an actual fox). Finally, Jenny’s ghost is Pataman, one of her ancestors from her tribe. Pataman was a young shaman, and was killed in a relatively minor squabble with a Christian settler. He disapproves of Jenny’s religion, but shares her general outlook on morality. The group goes through training in procedures, combat, and magic, and how to recognize magical creatures disguised as humans. After a few weeks of training, the Chief gives them their first assignment, a simple clean-up. And to make sure they’ve learned everything effectively, they’ll be working with Keira McCormick, Quarter-Elvish sorceress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Savannah Knights (mild update 06-10-05)
Top