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Save end effects at the end of the turn
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<blockquote data-quote="Joshua Randall" data-source="post: 5075728" data-attributes="member: 7737"><p>Hmm... at the start of your turn, you (the player/PC) may resolve anything that happens "at the start of your turn" in whatever order you wish.</p><p></p><p>For example, if you have resist 5 all until start of your next turn, and you're taking ongoing damage 5 (save ends), when your next turn rolls around, you can choose to take the ongoing damage first when it will be reduced to 0 by the resist, and then choose for the resist to end.</p><p></p><p>I would imagine the same thing would apply to things that last until the end of your turn: you could choose to be affected by the zone at the end of your turn first, and then you could choose to rolls your saves for (save ends) effects.</p><p></p><p>(Note: I can't find this rule in the DDI Compendium, but I'm 90% sure it's in the PH.)</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5075728, member: 7737"] Hmm... at the start of your turn, you (the player/PC) may resolve anything that happens "at the start of your turn" in whatever order you wish. For example, if you have resist 5 all until start of your next turn, and you're taking ongoing damage 5 (save ends), when your next turn rolls around, you can choose to take the ongoing damage first when it will be reduced to 0 by the resist, and then choose for the resist to end. I would imagine the same thing would apply to things that last until the end of your turn: you could choose to be affected by the zone at the end of your turn first, and then you could choose to rolls your saves for (save ends) effects. (Note: I can't find this rule in the DDI Compendium, but I'm 90% sure it's in the PH.) [/QUOTE]
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Save end effects at the end of the turn
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