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Save for Ray of Enfeeblement
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<blockquote data-quote="Al'Kelhar" data-source="post: 1171037" data-attributes="member: 7884"><p>It seems to me that <em>ray of enfeeblement</em> has to be the most powerful 1st level spell in the game - a no-save touch attack spell causing 1d6 +1 point/2 levels Strength damage for 1 minute/level. Typical targets (warrior types and large, strong creatures) are unlikely to have high touch AC, and each 2 points of Strength damage imposes a -1 penalty on attack and damage rolls (amongst other things). A 10th level caster will typically inflict a -4 penalty on attacks and damage - which would be fine for a 3rd level spell, for example, but it seems a bit over-the-top for a 1st level spell.</p><p></p><p>With that in mind, I have proposed a house rule that <em>ray of enfeeblement</em> has a Fortitude partial save. Typical targets will have a good Fortitude save and are likely to make the save, but will nevertheless still suffer half damage. I know this break convention for Fortitude saves (which are usually all-or-nothing affairs), but does this seem reasonable?</p><p></p><p>Note that this is a serious endeavour to balance the spell, not nerf it. I DM one campaign and play a wizard in another, and needless to say, my wizard PC always carries one or two <em>rays of enfeeblement</em>, so if I nerf the spell IMC, I'm going to shoot myself in the foot when my DM takes the same approach.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 1171037, member: 7884"] It seems to me that [I]ray of enfeeblement[/I] has to be the most powerful 1st level spell in the game - a no-save touch attack spell causing 1d6 +1 point/2 levels Strength damage for 1 minute/level. Typical targets (warrior types and large, strong creatures) are unlikely to have high touch AC, and each 2 points of Strength damage imposes a -1 penalty on attack and damage rolls (amongst other things). A 10th level caster will typically inflict a -4 penalty on attacks and damage - which would be fine for a 3rd level spell, for example, but it seems a bit over-the-top for a 1st level spell. With that in mind, I have proposed a house rule that [I]ray of enfeeblement[/I] has a Fortitude partial save. Typical targets will have a good Fortitude save and are likely to make the save, but will nevertheless still suffer half damage. I know this break convention for Fortitude saves (which are usually all-or-nothing affairs), but does this seem reasonable? Note that this is a serious endeavour to balance the spell, not nerf it. I DM one campaign and play a wizard in another, and needless to say, my wizard PC always carries one or two [I]rays of enfeeblement[/I], so if I nerf the spell IMC, I'm going to shoot myself in the foot when my DM takes the same approach. Cheers, Al'Kelhar [/QUOTE]
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