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<blockquote data-quote="purgatorybound" data-source="post: 5376076" data-attributes="member: 98531"><p>Yea, Squnk, can you tell us more of what he does thats critical? Maybe the things you think are critical aren't really that bad, if you and the DM talk about them and understand whats up. I have been DMing for a while and I have found the best way to have a great story is to let the PCs bring it together. Introduce a few interesting NPCs and few interesting plot ideas, but then you have to let the PCs have their freedom.</p><p> </p><p>For Example, one time I had a dungeon created with a very interesting goblin merchant in on of the chambers. I spent several hours coming up with a personality that offered something that each PC and player would enjoy, however the party never explored that particular part of the dungeon. Instead of trying to railroad them into that area, I just later introduced my new NPC in a village setting where they were "forced" to meet him becasue he was the only merchant in town. Everyone loved him and he became a regular NPC in that campaign. All this was due to the fact that I didn't get upset when they didn't explore that room, instead I made it work out in the end where everyone won... I got my NPC into the campaing and the PCs found a new friend to help em out</p></blockquote><p></p>
[QUOTE="purgatorybound, post: 5376076, member: 98531"] Yea, Squnk, can you tell us more of what he does thats critical? Maybe the things you think are critical aren't really that bad, if you and the DM talk about them and understand whats up. I have been DMing for a while and I have found the best way to have a great story is to let the PCs bring it together. Introduce a few interesting NPCs and few interesting plot ideas, but then you have to let the PCs have their freedom. For Example, one time I had a dungeon created with a very interesting goblin merchant in on of the chambers. I spent several hours coming up with a personality that offered something that each PC and player would enjoy, however the party never explored that particular part of the dungeon. Instead of trying to railroad them into that area, I just later introduced my new NPC in a village setting where they were "forced" to meet him becasue he was the only merchant in town. Everyone loved him and he became a regular NPC in that campaign. All this was due to the fact that I didn't get upset when they didn't explore that room, instead I made it work out in the end where everyone won... I got my NPC into the campaing and the PCs found a new friend to help em out [/QUOTE]
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