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<blockquote data-quote="Herobizkit" data-source="post: 3338927" data-attributes="member: 36150"><p>Start small.</p><p></p><p>Most published campaigns/supplements have a small to large number of contributors -- editors, editors-in-chief, playtesters, and so on -- and take a large amount of time and energy. To single-handedly create a massive city with the same quality of mainstream published works would take titanic effort and dedication.</p><p></p><p>Also, consider this: if this is going to be a playable city, in that you will use it in actual play, will your players CARE how much effort you put into the background information? Will there ever be a point where you present all the information you want to present? If you're making this with the hopes that youor players will be awed at your attention to detail, just run something already made... *LOL*</p><p></p><p>To make a playable, interesting campaign setting, you needn't look any further than your own backyard. Since you're going the 'punk route, just look around at major cities and see how they're laid out. Your setting should read like a tourist information guide. Pick one up or do some research on the net to get a feel for what should be available. And remember, for every attraction or city feature, there needs to be people to make that attraction or feature "work".</p><p></p><p>Hope that helps. Good luck!</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3338927, member: 36150"] Start small. Most published campaigns/supplements have a small to large number of contributors -- editors, editors-in-chief, playtesters, and so on -- and take a large amount of time and energy. To single-handedly create a massive city with the same quality of mainstream published works would take titanic effort and dedication. Also, consider this: if this is going to be a playable city, in that you will use it in actual play, will your players CARE how much effort you put into the background information? Will there ever be a point where you present all the information you want to present? If you're making this with the hopes that youor players will be awed at your attention to detail, just run something already made... *LOL* To make a playable, interesting campaign setting, you needn't look any further than your own backyard. Since you're going the 'punk route, just look around at major cities and see how they're laid out. Your setting should read like a tourist information guide. Pick one up or do some research on the net to get a feel for what should be available. And remember, for every attraction or city feature, there needs to be people to make that attraction or feature "work". Hope that helps. Good luck! [/QUOTE]
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