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<blockquote data-quote="MrMyth" data-source="post: 4551599" data-attributes="member: 61155"><p>That seems an absurd dichotomy. If you don't feel the need for any extra rules, you don't need to buy it. </p><p> </p><p>I find that extra content enhances my game - that has no bearing on the fact that I might make freeform rules calls in specific situations. You seem to be saying that the fact a DM should occasionally fly free from the rules indicates, to you, that those rules are useless. </p><p> </p><p>Frankly, as a DM, I certainly don't want to have to invent 99% of the game as I play, arbitrarily deciding what works and what doesn't, what hits and what doesn't, and so forth. I'd rather 99% of the game was smooth and polished and ready to use - and that I was given the capability to then make alterations in situations where I feel the need. </p><p> </p><p>You seem to be saying that recommending the use of judgement calls is completely incompatible with a complex rules system, when in truth, there is <em>absolutely no relation</em> between the two. This isn't a matter of putting their money where their mouth is - the two concepts are entirely unconnected. </p><p> </p><p>You bolded the party I mentioned about how many different games are going on. I'm not even remotely sure how you can then try to turn that point into a mark <em>against</em> having a large variety of content - the more options there are, the more ability for each game to cater to the specific tastes of those playing it. </p><p> </p><p>But, again - this has nothing to do with judgement calls. The lesson here isn't that rules are useless - it is that the game is a fluid one, and while the rules might provide an excellent framework to build upon, they aren't the be-all and the end-all. How you conclude, from that, that they should be thrown out entirely... well, I honestly don't know how you made that leap.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4551599, member: 61155"] That seems an absurd dichotomy. If you don't feel the need for any extra rules, you don't need to buy it. I find that extra content enhances my game - that has no bearing on the fact that I might make freeform rules calls in specific situations. You seem to be saying that the fact a DM should occasionally fly free from the rules indicates, to you, that those rules are useless. Frankly, as a DM, I certainly don't want to have to invent 99% of the game as I play, arbitrarily deciding what works and what doesn't, what hits and what doesn't, and so forth. I'd rather 99% of the game was smooth and polished and ready to use - and that I was given the capability to then make alterations in situations where I feel the need. You seem to be saying that recommending the use of judgement calls is completely incompatible with a complex rules system, when in truth, there is [I]absolutely no relation[/I] between the two. This isn't a matter of putting their money where their mouth is - the two concepts are entirely unconnected. You bolded the party I mentioned about how many different games are going on. I'm not even remotely sure how you can then try to turn that point into a mark [I]against[/I] having a large variety of content - the more options there are, the more ability for each game to cater to the specific tastes of those playing it. But, again - this has nothing to do with judgement calls. The lesson here isn't that rules are useless - it is that the game is a fluid one, and while the rules might provide an excellent framework to build upon, they aren't the be-all and the end-all. How you conclude, from that, that they should be thrown out entirely... well, I honestly don't know how you made that leap. [/QUOTE]
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