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Save my Game: Do the Right Thing.
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<blockquote data-quote="WalterKovacs" data-source="post: 4552844" data-attributes="member: 63763"><p>Ultimately, any DM can have bad habits ... it's important to remember them. In 4e, the rules don't explain how the universe works ... it won't cause everything to fall apart to let something slide, or have a monsters HP drop a bit, etc. </p><p> </p><p>This isn't new feature by any stretch of the imagination, but people steeped in 3e/3.5 might be used to the comprehensive rules pertaining to everything, and may have gotten into habit of defering to the RAW. This is a gentle reminder that with 4e ... everything is already exception based in the first place, so maing an exception may not necessarily break the rules of how the world works, or set up a precedent. </p><p> </p><p>Anyway, I know that my players got a kick out of the wizard saving the fighter from a 100 foot drop because her Bigby's Icy Grasp conjuration happened to be floating above the pit waiting for the solo to ge closer. By RAW, I could have killed the fighter, and had the wizard continue to be a bit ineffectual maintaining two sustainable effects against a singe mobile opponent ... or I could take advantage of the situations that were there and allow the wizard to give the fighter a helping hand, pun slightly intended.</p><p> </p><p>You don't have to accept a premise that the rules are fundamentally flawed to see how, on occaision, you can make the game more fun by just saying "why not".</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4552844, member: 63763"] Ultimately, any DM can have bad habits ... it's important to remember them. In 4e, the rules don't explain how the universe works ... it won't cause everything to fall apart to let something slide, or have a monsters HP drop a bit, etc. This isn't new feature by any stretch of the imagination, but people steeped in 3e/3.5 might be used to the comprehensive rules pertaining to everything, and may have gotten into habit of defering to the RAW. This is a gentle reminder that with 4e ... everything is already exception based in the first place, so maing an exception may not necessarily break the rules of how the world works, or set up a precedent. Anyway, I know that my players got a kick out of the wizard saving the fighter from a 100 foot drop because her Bigby's Icy Grasp conjuration happened to be floating above the pit waiting for the solo to ge closer. By RAW, I could have killed the fighter, and had the wizard continue to be a bit ineffectual maintaining two sustainable effects against a singe mobile opponent ... or I could take advantage of the situations that were there and allow the wizard to give the fighter a helping hand, pun slightly intended. You don't have to accept a premise that the rules are fundamentally flawed to see how, on occaision, you can make the game more fun by just saying "why not". [/QUOTE]
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