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<blockquote data-quote="Jedi_Solo" data-source="post: 3452495" data-attributes="member: 40245"><p>I will agree with you that he seemed harsh on the DM asking the question. We don't know what the players did or dind't try. On the other hand we don't know that the players did NOT try any of those tactics and we don't know what hints were given by the DM. We just don't have enough info to pass judgement either way. </p><p></p><p>In the example given I can definately see letting the wizard role an INT check to see that "it isn't a magical lock so its likely to be mechanical" and/or "the trigger must already be in this room and likely can't be moved from its spot" kind of thing. The Bard might be able to get a Bardic Knowledge check and remember stories about "books in bookcases" or "torch holders that flip upsidedown" or something similar.</p><p></p><p>A way to try and get in character knowledge to trigger out of character thoughts.</p><p></p><p>"Pulling down the torch like in that movie! Hey, DM, how is this room lit?"</p><p></p><p>I usually play but I have DMed a few times. One of them was a puzzle dungeon that involved different rooms with different syles of puzzles (get across the floor, put stuff in order, etc) in order to get a piece of the McGuffin needed to get to the final room.</p><p></p><p>The players seemed to enjoy it. None of them were too hard but one of the things I tried was to write down all the ways to solve the puzzle I could think of in.. say... a minute. I would then build in blocks for most of those answers. If I came up with seven ways to get around the puzzle without actually solving I would probobly have five of them blocked (and written down ahead of time to show the players in case they asked - yes, I had these "cheats" blocked). If they came up with an eighth way through then they would get through.</p><p></p><p>It seemed to work for that one dugeon at least.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3452495, member: 40245"] I will agree with you that he seemed harsh on the DM asking the question. We don't know what the players did or dind't try. On the other hand we don't know that the players did NOT try any of those tactics and we don't know what hints were given by the DM. We just don't have enough info to pass judgement either way. In the example given I can definately see letting the wizard role an INT check to see that "it isn't a magical lock so its likely to be mechanical" and/or "the trigger must already be in this room and likely can't be moved from its spot" kind of thing. The Bard might be able to get a Bardic Knowledge check and remember stories about "books in bookcases" or "torch holders that flip upsidedown" or something similar. A way to try and get in character knowledge to trigger out of character thoughts. "Pulling down the torch like in that movie! Hey, DM, how is this room lit?" I usually play but I have DMed a few times. One of them was a puzzle dungeon that involved different rooms with different syles of puzzles (get across the floor, put stuff in order, etc) in order to get a piece of the McGuffin needed to get to the final room. The players seemed to enjoy it. None of them were too hard but one of the things I tried was to write down all the ways to solve the puzzle I could think of in.. say... a minute. I would then build in blocks for most of those answers. If I came up with seven ways to get around the puzzle without actually solving I would probobly have five of them blocked (and written down ahead of time to show the players in case they asked - yes, I had these "cheats" blocked). If they came up with an eighth way through then they would get through. It seemed to work for that one dugeon at least. [/QUOTE]
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