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Save My Game - Goes off like a bomb!
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<blockquote data-quote="theredrobedwizard" data-source="post: 3452563" data-attributes="member: 21340"><p>I imagine these are the same types of DMs who completely require the players to roleplay every and all interactions with NPCs; without so much as ever asking for Bluff/Diplomacy.</p><p></p><p>I am playing a superhumanly charismatic Half-Elf Bard who has oodles of training as well as several magic items to pump up his Diplomacy and Bluff skills. I am a skinny nerd who *maybe* has a 13 Charisma and one or two ranks in Bluff. I am not going to be able to come up with something as eloquent as my Half-Elf alter ego; his Diplomacy modifier is +43. Mine is maybe +2. </p><p></p><p>Yet I never see people asked to demonstrate how they're swinging their sword, what magical gestures they're using to cast Magic Missile, etc.</p><p></p><p>I understand that it's a roleplaying game, but I shouldn't be expected to try and come up with something the equivalent of someone who could sway his worst enemies into being his friends inside a minute.</p><p></p><p>Same goes with the puzzle situation. I might be playing a Wizard with a 22 Intelligence, but I'm not that smart. Just because I, the player, am bad at all puzzles and riddles, doesn't mean my hyperintelligent Wizard isn't. Why can't I roll some kind of Intelligence check to try and overcome the puzzle?</p><p></p><p>Next time I DM, if someone tries to make a Strength check, I'm going to have them lift something of nearly equivalent weight in real life. Then, when they can't, I'll tell them that their character can't. When they complain, I'll just bring up riddles/diplomacy and tell them to take it like a man. Of course, this will last one session, but maybe they'll learn their lesson.</p><p></p><p>Sorry for the rant, but I agree with everything the article's author stated.</p><p></p><p>-TRRW</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 3452563, member: 21340"] I imagine these are the same types of DMs who completely require the players to roleplay every and all interactions with NPCs; without so much as ever asking for Bluff/Diplomacy. I am playing a superhumanly charismatic Half-Elf Bard who has oodles of training as well as several magic items to pump up his Diplomacy and Bluff skills. I am a skinny nerd who *maybe* has a 13 Charisma and one or two ranks in Bluff. I am not going to be able to come up with something as eloquent as my Half-Elf alter ego; his Diplomacy modifier is +43. Mine is maybe +2. Yet I never see people asked to demonstrate how they're swinging their sword, what magical gestures they're using to cast Magic Missile, etc. I understand that it's a roleplaying game, but I shouldn't be expected to try and come up with something the equivalent of someone who could sway his worst enemies into being his friends inside a minute. Same goes with the puzzle situation. I might be playing a Wizard with a 22 Intelligence, but I'm not that smart. Just because I, the player, am bad at all puzzles and riddles, doesn't mean my hyperintelligent Wizard isn't. Why can't I roll some kind of Intelligence check to try and overcome the puzzle? Next time I DM, if someone tries to make a Strength check, I'm going to have them lift something of nearly equivalent weight in real life. Then, when they can't, I'll tell them that their character can't. When they complain, I'll just bring up riddles/diplomacy and tell them to take it like a man. Of course, this will last one session, but maybe they'll learn their lesson. Sorry for the rant, but I agree with everything the article's author stated. -TRRW [/QUOTE]
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