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Save My Game - Goes off like a bomb!
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<blockquote data-quote="molonel" data-source="post: 3452635" data-attributes="member: 10412"><p>But that's like comparing D&D to Pong. It's humorous, but it's neither timely nor accurate as a broad statement, anymore.</p><p></p><p></p><p></p><p>As the first post in this thread demonstrated, though, tabletop RPGs can turn into "limited" activities. And video games no longer simply follow the A then B then C then D formula.</p><p></p><p>It would be nice if all tabletop RPGs posssessed an infinite range of options, but in most cases, that simply isn't true. It can adapt and mold, sure. If a good GM is in charge.</p><p></p><p>But see, good game designers exist in the video game world, too. I've seen some incredible work on the mods for NWN, and custom maps and adventures even for first person shooters.</p><p></p><p>You're giving short shrift to video game designers who can be every bit as creative and original as RPG designers. </p><p></p><p>One actual example I've seen in a tabletop situation with a "video game mentality" was a group of people who played WoW, and came to a live tabletop RPG. Most of them had never played D&D. </p><p></p><p>They often required a quest giver, or someone to explain to them what was going on, the narrative behind things and what they needed to do.</p><p></p><p>The DM recognized this, and gave someone like that for many of their early quests: a figure like Gandalf or Elrond, or the druid Allanon in the The Elfstones of Shannara. A mentor figure.</p><p></p><p>That's an example of a true situation where a DM friend of mine faced a "video game mentality." And it wasn't that hard to overcome.</p><p></p><p>And it was more a habit of how they were accustomed to experiencing narrative in a fantasy setting than simply being "limited" in their thinking or creativity.</p><p></p><p></p><p></p><p>What you seem to be forgetting, is that the human imagination is also responsible for video games.</p><p></p><p>Programming teams for WoW are cranking out new adventures all the time that make a lot of 1st Edition AD&D modules look silly, by comparison. Are all of them grand Shakespearean tragedies? Of course not. Neither are most D&D games, and thank God for that!</p><p></p><p>There are, in fact, people adjusting things in some MMORPGs in real time. These are games that are running 24/7/365.</p><p></p><p>There are significant, tangible benefits and perks that a face-to-face game can offer that most video games do not.</p><p></p><p>But being creative is not one of those advantages.</p></blockquote><p></p>
[QUOTE="molonel, post: 3452635, member: 10412"] But that's like comparing D&D to Pong. It's humorous, but it's neither timely nor accurate as a broad statement, anymore. As the first post in this thread demonstrated, though, tabletop RPGs can turn into "limited" activities. And video games no longer simply follow the A then B then C then D formula. It would be nice if all tabletop RPGs posssessed an infinite range of options, but in most cases, that simply isn't true. It can adapt and mold, sure. If a good GM is in charge. But see, good game designers exist in the video game world, too. I've seen some incredible work on the mods for NWN, and custom maps and adventures even for first person shooters. You're giving short shrift to video game designers who can be every bit as creative and original as RPG designers. One actual example I've seen in a tabletop situation with a "video game mentality" was a group of people who played WoW, and came to a live tabletop RPG. Most of them had never played D&D. They often required a quest giver, or someone to explain to them what was going on, the narrative behind things and what they needed to do. The DM recognized this, and gave someone like that for many of their early quests: a figure like Gandalf or Elrond, or the druid Allanon in the The Elfstones of Shannara. A mentor figure. That's an example of a true situation where a DM friend of mine faced a "video game mentality." And it wasn't that hard to overcome. And it was more a habit of how they were accustomed to experiencing narrative in a fantasy setting than simply being "limited" in their thinking or creativity. What you seem to be forgetting, is that the human imagination is also responsible for video games. Programming teams for WoW are cranking out new adventures all the time that make a lot of 1st Edition AD&D modules look silly, by comparison. Are all of them grand Shakespearean tragedies? Of course not. Neither are most D&D games, and thank God for that! There are, in fact, people adjusting things in some MMORPGs in real time. These are games that are running 24/7/365. There are significant, tangible benefits and perks that a face-to-face game can offer that most video games do not. But being creative is not one of those advantages. [/QUOTE]
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