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<blockquote data-quote="IcyCool" data-source="post: 3453037" data-attributes="member: 20308"><p>I grew up on video games, and they are still the main staple of my gaming diet. So can we dispense with your "you need to actually play the video games of today" comment?</p><p></p><p>Give me a situation in a game you have played, where you had at least as much freedom to do anything as you would at the table top (and I will propose an action that you could do on the table top, no matter how foolish or detrimental, that would prove you wrong).</p><p></p><p>In fact, you don't even have to give me a situation. Let's take dialogue as a simple example. How about this, in Oblivion, could you ask an NPC what they had for breakfast yesterday? Could you ask this question of all the characters you met? If your answer is no, why is that not more limited than a table top session where you could do exactly that?</p><p></p><p><em>Edit - Actually, judging by how blindingly easy it is to prove my point, I'm guessing that we are having a miscommunication here. Let me ask you this in a different way:</em></p><p><em></em></p><p><em>1. Do you believe there is a video game out there that provides you with the freedom to do or attempt <strong>anything</strong> you want?</em></p><p><em></em></p><p><em>2. If the answer to #1 is false, then how is the statement, "CRPGs are more limited than table top RPGS by definition" false?</em></p><p></p><p><em>Edit 2 - Sorry Hussar, I'm contributing to the derailment of your thread, and I haven't even addressed you OP! I think that the article was rude, and made a number of negative assumptions about the GM. While it is true that puzzles are a hit or miss subject (check with your players before including them!), the article seemed to be less about giving useful advice and more about judging and heaping abuse.</em></p></blockquote><p></p>
[QUOTE="IcyCool, post: 3453037, member: 20308"] I grew up on video games, and they are still the main staple of my gaming diet. So can we dispense with your "you need to actually play the video games of today" comment? Give me a situation in a game you have played, where you had at least as much freedom to do anything as you would at the table top (and I will propose an action that you could do on the table top, no matter how foolish or detrimental, that would prove you wrong). In fact, you don't even have to give me a situation. Let's take dialogue as a simple example. How about this, in Oblivion, could you ask an NPC what they had for breakfast yesterday? Could you ask this question of all the characters you met? If your answer is no, why is that not more limited than a table top session where you could do exactly that? [i]Edit - Actually, judging by how blindingly easy it is to prove my point, I'm guessing that we are having a miscommunication here. Let me ask you this in a different way: 1. Do you believe there is a video game out there that provides you with the freedom to do or attempt [b]anything[/b] you want? 2. If the answer to #1 is false, then how is the statement, "CRPGs are more limited than table top RPGS by definition" false?[/i] [i]Edit 2 - Sorry Hussar, I'm contributing to the derailment of your thread, and I haven't even addressed you OP! I think that the article was rude, and made a number of negative assumptions about the GM. While it is true that puzzles are a hit or miss subject (check with your players before including them!), the article seemed to be less about giving useful advice and more about judging and heaping abuse.[/i] [/QUOTE]
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