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<blockquote data-quote="phindar" data-source="post: 3453366" data-attributes="member: 37198"><p>It seems like the discussion of which is more limited, a D&D game or a computer game seems to actually be a discussion of the limitations of say, a specific computer game versus a specific GM. Not that its a bad discussion, just that there's no such thing as a generic video game or a generic D&D game. You can't play a video game someone hasn't written the programming for (with its implied limitations), nor can you play a D&D game that someone isn't running (with their own set of limitations). I'd rather play a good video game than a bad D&D game, and vice versa, but I still see them as fundamentally different acts. Apples and oranges, let's say. (I like both, but I get different nutritional elements from them.) </p><p></p><p>That said, "Guess what the DM is thinking" or "Mother-May-I Mechanics" is not a particularly fun way to spend a Thursday evening. At least when I get stuck on a video game level where I can't divine what the game designer wants me to do, I can always find a walk-through online.</p><p></p><p>(I remember one time I got stuck on an AvP level; cleared out the whole thing, had no idea how to advance. Walked the whole level-- with randomly spawning xenos-- kicking wall panels and space barring everything in sight. Eventually I got frustrated and checked a walk-through and it turned out I was supposed to go to this one particular spot and shoot a light bulb in the ceiling which would cause the ceiling to fall in and I could walk up a ramp to the next level. Like the light bulb is holding the next level up. Its a load-bearing light bulb, apparently. If a GM had tried something like that, I'm pretty sure the group would have force-fed him his GM screen.)</p></blockquote><p></p>
[QUOTE="phindar, post: 3453366, member: 37198"] It seems like the discussion of which is more limited, a D&D game or a computer game seems to actually be a discussion of the limitations of say, a specific computer game versus a specific GM. Not that its a bad discussion, just that there's no such thing as a generic video game or a generic D&D game. You can't play a video game someone hasn't written the programming for (with its implied limitations), nor can you play a D&D game that someone isn't running (with their own set of limitations). I'd rather play a good video game than a bad D&D game, and vice versa, but I still see them as fundamentally different acts. Apples and oranges, let's say. (I like both, but I get different nutritional elements from them.) That said, "Guess what the DM is thinking" or "Mother-May-I Mechanics" is not a particularly fun way to spend a Thursday evening. At least when I get stuck on a video game level where I can't divine what the game designer wants me to do, I can always find a walk-through online. (I remember one time I got stuck on an AvP level; cleared out the whole thing, had no idea how to advance. Walked the whole level-- with randomly spawning xenos-- kicking wall panels and space barring everything in sight. Eventually I got frustrated and checked a walk-through and it turned out I was supposed to go to this one particular spot and shoot a light bulb in the ceiling which would cause the ceiling to fall in and I could walk up a ramp to the next level. Like the light bulb is holding the next level up. Its a load-bearing light bulb, apparently. If a GM had tried something like that, I'm pretty sure the group would have force-fed him his GM screen.) [/QUOTE]
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