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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3453431" data-attributes="member: 32740"><p>Probably because neither tabletop D&D nor CRPG/MMORPG's require the LIMITS of imagination. The point is that the computer can only do what it's programmed to do ahead of time. In particular, the interactivity with non-player characters may as well be done with stone knives and bear skins.</p><p></p><p>A real DM, on the other hand, can make things up on the fly. He can alter the entire world at a stroke on a whim. Players can do and SAY anything they have a mind to and have it reacted to realistically and dynamically, not just choosing canned options from the popup menu or following the programmed random quests and quest trees. This is not to say that all D&D games are NOT like that - many are, and there's nothing inherently BAD about that. The point is that they have the vast potential to at least accomodate imagination and creativity in real time that computer games do not.</p><p></p><p>Oh, and if I dare risk it, I'll draw the direct comparison to how I see people play a particular MMORPG - WOW. My experience with WOW players is that once they get to the max level they just do the same quests over, and over, and over, and over. While relatively minor details may change during play as random results will do, requiring a certain... skill (though perhaps 'preparedness' is a more accurate word) it is utterly unimaginative play at that point. It is rote and repitition, not imagination and creativity. It is playing out the result of crunched numbers and well-rehearsed tactics in the same encounters over, and over.</p><p></p><p>I could be wrong, but that such is my experience.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3453431, member: 32740"] Probably because neither tabletop D&D nor CRPG/MMORPG's require the LIMITS of imagination. The point is that the computer can only do what it's programmed to do ahead of time. In particular, the interactivity with non-player characters may as well be done with stone knives and bear skins. A real DM, on the other hand, can make things up on the fly. He can alter the entire world at a stroke on a whim. Players can do and SAY anything they have a mind to and have it reacted to realistically and dynamically, not just choosing canned options from the popup menu or following the programmed random quests and quest trees. This is not to say that all D&D games are NOT like that - many are, and there's nothing inherently BAD about that. The point is that they have the vast potential to at least accomodate imagination and creativity in real time that computer games do not. Oh, and if I dare risk it, I'll draw the direct comparison to how I see people play a particular MMORPG - WOW. My experience with WOW players is that once they get to the max level they just do the same quests over, and over, and over, and over. While relatively minor details may change during play as random results will do, requiring a certain... skill (though perhaps 'preparedness' is a more accurate word) it is utterly unimaginative play at that point. It is rote and repitition, not imagination and creativity. It is playing out the result of crunched numbers and well-rehearsed tactics in the same encounters over, and over. I could be wrong, but that such is my experience. [/QUOTE]
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