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Save My Game - Goes off like a bomb!
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<blockquote data-quote="Lanefan" data-source="post: 3453635" data-attributes="member: 29398"><p>First, the original post. The scenario as stated sounds pretty much fine to me; I'd have no qualms about DMing this, and as a player I'd come up with a plan B (usually involving things getting broken e.g. doors) if there was no obvious plan A. The article just sounds whiny.</p><p></p><p>Second, from the tone of what's been said so far can I assume you guys wouldn't be very impressed on finding a "door" with no obvious opening mechanism, because there *is* no opening mechanism and the only way to open it is to smash it down? It's sometimes surprising how long players/characters will take before resorting to this option...</p><p></p><p>Third, while sometimes things come down to "guess what the DM is thinking", this isn't always bad in that you as players at least (usually) somewhat know your DM and thus know a bit of what to normally expect. The real headaches come when the DM is running a canned module and you're trying to guess what the module writer - who you don't know at all - is thinking.</p><p></p><p>Puzzles and riddles annoy me as a player, but that's just a personal thing as I'd rather bash heads than use them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I admit the game would be worse off were they never used at all.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3453635, member: 29398"] First, the original post. The scenario as stated sounds pretty much fine to me; I'd have no qualms about DMing this, and as a player I'd come up with a plan B (usually involving things getting broken e.g. doors) if there was no obvious plan A. The article just sounds whiny. Second, from the tone of what's been said so far can I assume you guys wouldn't be very impressed on finding a "door" with no obvious opening mechanism, because there *is* no opening mechanism and the only way to open it is to smash it down? It's sometimes surprising how long players/characters will take before resorting to this option... Third, while sometimes things come down to "guess what the DM is thinking", this isn't always bad in that you as players at least (usually) somewhat know your DM and thus know a bit of what to normally expect. The real headaches come when the DM is running a canned module and you're trying to guess what the module writer - who you don't know at all - is thinking. Puzzles and riddles annoy me as a player, but that's just a personal thing as I'd rather bash heads than use them. :) I admit the game would be worse off were they never used at all. Lanefan [/QUOTE]
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