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Save My Game - Goes off like a bomb!
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<blockquote data-quote="molonel" data-source="post: 3455821" data-attributes="member: 10412"><p>Now THAT is a valid criticism of MMORPG structure.</p><p></p><p>Oddly, I ran into the same problem in the first longterm 3.0 campaign I played in. We played in the game for 3 years, a large portion of that time every week. It went from 1st through 21st level. The game evolved into an evil campaign, especially after we incorporated Monte Cook's Book of Vile Darkness into the game.</p><p></p><p>Nothing we did ever really changed the world, because the DM felt that evil characters shouldn't succeed in a heroic world. All our plans always unraveled and fell apart. Our enemies were always one step ahead of us. We might win the battles, but the war was never ours to win.</p><p></p><p>The DM even admitted it, when we finally confronted him with our frustrations in the game.</p><p></p><p>He wasn't a bad DM, either, although I finally gave up on the game.</p><p></p><p></p><p></p><p>Mmmm .... I'm going to have to disagree, here. Because you most certainly CANNOT just wander around most tabletop games killing whoever you want with impudence. </p><p></p><p>The point about persistent plot is a valid one, but this one is not.</p></blockquote><p></p>
[QUOTE="molonel, post: 3455821, member: 10412"] Now THAT is a valid criticism of MMORPG structure. Oddly, I ran into the same problem in the first longterm 3.0 campaign I played in. We played in the game for 3 years, a large portion of that time every week. It went from 1st through 21st level. The game evolved into an evil campaign, especially after we incorporated Monte Cook's Book of Vile Darkness into the game. Nothing we did ever really changed the world, because the DM felt that evil characters shouldn't succeed in a heroic world. All our plans always unraveled and fell apart. Our enemies were always one step ahead of us. We might win the battles, but the war was never ours to win. The DM even admitted it, when we finally confronted him with our frustrations in the game. He wasn't a bad DM, either, although I finally gave up on the game. Mmmm .... I'm going to have to disagree, here. Because you most certainly CANNOT just wander around most tabletop games killing whoever you want with impudence. The point about persistent plot is a valid one, but this one is not. [/QUOTE]
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