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<blockquote data-quote="Jorren" data-source="post: 3458252" data-attributes="member: 16390"><p>What I'm seeing is that in terms of DMs and a computer games, people are talking theoretically. I'm not sure if the argument of whether an ideal DM can be compared to a real or yet to be designed game program in allowing choices to a player gets us anywhere.</p><p></p><p>Now if we wanted to compare Joe the local favorite DM vs. something like Elder Scrolls: Oblivion, that's a completely different comparison, more sensible, but still subjective. I guess it comes down to whether you are arguing the possibilities involved with a good DM in terms of choices available, or rather the quality of an actual existing tabletop game vs. an existing videogame.</p><p></p><p>I having been playing both tabletop and pc games continuously for 25 years. To me they are fundamentally different experiences; each offers some things that the other cannot. To me the degree of choice present in a tabletop game vs. a pc game is less important than the overall quality of the experience of play. In terms of choice, I think what my choices actually contribute to the overall experience of play matter more than whether I can ask an npc what he ate for breakfast or whether a door is impassible until I find a certain key.</p></blockquote><p></p>
[QUOTE="Jorren, post: 3458252, member: 16390"] What I'm seeing is that in terms of DMs and a computer games, people are talking theoretically. I'm not sure if the argument of whether an ideal DM can be compared to a real or yet to be designed game program in allowing choices to a player gets us anywhere. Now if we wanted to compare Joe the local favorite DM vs. something like Elder Scrolls: Oblivion, that's a completely different comparison, more sensible, but still subjective. I guess it comes down to whether you are arguing the possibilities involved with a good DM in terms of choices available, or rather the quality of an actual existing tabletop game vs. an existing videogame. I having been playing both tabletop and pc games continuously for 25 years. To me they are fundamentally different experiences; each offers some things that the other cannot. To me the degree of choice present in a tabletop game vs. a pc game is less important than the overall quality of the experience of play. In terms of choice, I think what my choices actually contribute to the overall experience of play matter more than whether I can ask an npc what he ate for breakfast or whether a door is impassible until I find a certain key. [/QUOTE]
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