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Save My Game - Goes off like a bomb!
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<blockquote data-quote="Glyfair" data-source="post: 3458280" data-attributes="member: 53"><p>Of course, this can vary among campaign styles. What you are saying is accurate for an "adventure driven" campaign. By that I mean something like the adventure paths, where you are expected to go from adventure A to adventure B (with possible side treks).</p><p></p><p>However, in more free form campaigns this isn't necessarily a problem. If the players can't solve the puzzle that allows them to enter the "Lost Tomb of Martek" then they find other places to adventure. Even if the tomb contains the bane weapon to their archenemy they will be able to face him without it (or they can try other options for weapon to fight their enemy).</p><p></p><p>Of course, even in those campaigns it can be a problem when done badly. If the players have been working towards a goal for months and then encounter a puzzle they can't solve, that can kill the campaign. If they had to spend a session arranging transport to Xen'drik, a session travelling to Stormreach, then spend a session finding a guide to the tomb, then spent sessions getting to the tomb with multiple encounters, then spent a couple of sessions exploring to tomb, they'll have problems if they find the last room has a "unsolvable" puzzle. If they don't work out that the way in the room is to say "friend" because the hieroglyphics say "Speak friend and enter" then they will be frustrated.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3458280, member: 53"] Of course, this can vary among campaign styles. What you are saying is accurate for an "adventure driven" campaign. By that I mean something like the adventure paths, where you are expected to go from adventure A to adventure B (with possible side treks). However, in more free form campaigns this isn't necessarily a problem. If the players can't solve the puzzle that allows them to enter the "Lost Tomb of Martek" then they find other places to adventure. Even if the tomb contains the bane weapon to their archenemy they will be able to face him without it (or they can try other options for weapon to fight their enemy). Of course, even in those campaigns it can be a problem when done badly. If the players have been working towards a goal for months and then encounter a puzzle they can't solve, that can kill the campaign. If they had to spend a session arranging transport to Xen'drik, a session travelling to Stormreach, then spend a session finding a guide to the tomb, then spent sessions getting to the tomb with multiple encounters, then spent a couple of sessions exploring to tomb, they'll have problems if they find the last room has a "unsolvable" puzzle. If they don't work out that the way in the room is to say "friend" because the hieroglyphics say "Speak friend and enter" then they will be frustrated. [/QUOTE]
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