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Save My Game - Goes off like a bomb!
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<blockquote data-quote="Seeten" data-source="post: 3460235" data-attributes="member: 27186"><p>Knights of the Old Republic had more roleplaying, and more meaningful choices than any tabletop game I've ever played in, over my 29 years of rping.</p><p></p><p>Maybe its sad, or maybe KOTOR simply was really that good.</p><p></p><p>Morrowind, and Oblivion, had more things to DO than any campaign world allowed options to do.</p><p></p><p>No CRPG ever said to me, "Sorry, I wasnt prepared for that, we'll have to stop here and start up again next week, I'll have to prepare a new adventure." Last dungeon I was in with a DM, one of the available options was not, "Leave the dungeon now, and go explore other stuff." Finishing the dungeon was plot central, so I wasnt allowed to leave. In a CRPG, I can leave dungeons any time I want.</p><p></p><p>WoW has lots of shortcomings when referencing roleplaying, even though I play it, and love it, it isnt for its "roleplaying" nature. In fact, I'd chuck the roleplaying moniker right off it, there is no meaningful rp in the game itself whatsoever. Some RP servers have rp communities, but thats "play pretend" not real rp either.</p><p></p><p>Morrowind and Oblivion and KOTOR dont have these shortcomings. The days of the Gold Box railroads are long since over, though, so I think the video game as linear narrative discussions need to stop asap. They contribute nothing, and obfuscate the real topic.</p></blockquote><p></p>
[QUOTE="Seeten, post: 3460235, member: 27186"] Knights of the Old Republic had more roleplaying, and more meaningful choices than any tabletop game I've ever played in, over my 29 years of rping. Maybe its sad, or maybe KOTOR simply was really that good. Morrowind, and Oblivion, had more things to DO than any campaign world allowed options to do. No CRPG ever said to me, "Sorry, I wasnt prepared for that, we'll have to stop here and start up again next week, I'll have to prepare a new adventure." Last dungeon I was in with a DM, one of the available options was not, "Leave the dungeon now, and go explore other stuff." Finishing the dungeon was plot central, so I wasnt allowed to leave. In a CRPG, I can leave dungeons any time I want. WoW has lots of shortcomings when referencing roleplaying, even though I play it, and love it, it isnt for its "roleplaying" nature. In fact, I'd chuck the roleplaying moniker right off it, there is no meaningful rp in the game itself whatsoever. Some RP servers have rp communities, but thats "play pretend" not real rp either. Morrowind and Oblivion and KOTOR dont have these shortcomings. The days of the Gold Box railroads are long since over, though, so I think the video game as linear narrative discussions need to stop asap. They contribute nothing, and obfuscate the real topic. [/QUOTE]
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