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Save My Game - Goes off like a bomb!
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<blockquote data-quote="takyris" data-source="post: 3461977" data-attributes="member: 5171"><p>We weren't talking about the paper-doll inventory system or the concept of class-based versus point-based levelling. If we were, <strong>Baldur's Gate: Dark Alliance</strong> would be a completely valid fit, since it uses those RPG elements. We were talking about options for nonlinear storytelling and open exploration as contrasted in CRPGs and tabletop games, and the games you're using to support your case are games that are not, and were not billed as, strong in that area.</p><p></p><p>If you want to compare the two media, compare two that are aiming for the same thing. As it stands, you're using a videogame not <strong>trying</strong> to do "X" as your evidence that tabletop games will always be better at "X". At least consider using a game that <strong>does</strong> "X".</p><p></p><p>Because I've seen and run games whose purpose was "kill things randomly selected from the Monster Manual as they spawn in the room, and you can't leave the room". If you want to play "some video games do plot-railroading badly", I can play "some tabletop games do plot-railroading badly". I don't think that's terribly productive for the discussion, though.</p><p></p><p>Also, two-ply? Please. Why don't you just wipe with twenty dollar bills, since you're so eager to flush your money down the toilet? Quilted is where it's at. You can feel the difference.</p></blockquote><p></p>
[QUOTE="takyris, post: 3461977, member: 5171"] We weren't talking about the paper-doll inventory system or the concept of class-based versus point-based levelling. If we were, [b]Baldur's Gate: Dark Alliance[/b] would be a completely valid fit, since it uses those RPG elements. We were talking about options for nonlinear storytelling and open exploration as contrasted in CRPGs and tabletop games, and the games you're using to support your case are games that are not, and were not billed as, strong in that area. If you want to compare the two media, compare two that are aiming for the same thing. As it stands, you're using a videogame not [b]trying[/b] to do "X" as your evidence that tabletop games will always be better at "X". At least consider using a game that [b]does[/b] "X". Because I've seen and run games whose purpose was "kill things randomly selected from the Monster Manual as they spawn in the room, and you can't leave the room". If you want to play "some video games do plot-railroading badly", I can play "some tabletop games do plot-railroading badly". I don't think that's terribly productive for the discussion, though. Also, two-ply? Please. Why don't you just wipe with twenty dollar bills, since you're so eager to flush your money down the toilet? Quilted is where it's at. You can feel the difference. [/QUOTE]
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