Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Save My Game - Goes off like a bomb!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wally" data-source="post: 3461995" data-attributes="member: 3578"><p>To try and still continue the discussion…</p><p></p><p>While there are a lot of video games out there now that allow so much more options they still do not compare to tabletop games that I have participated in.</p><p></p><p>I played Oblivion for quite a while and really enjoyed it, but when options aren’t available, like climbing (unless I really missed it) or picking up things like ladders (which I could never find), I find the game limiting.</p><p></p><p>If I am playing in a tabletop game that is limiting to that end…The GM has a specific set of encounters that we cannot miss, and specific puzzles that we have to solve or we can’t continue, then I feel ‘like I am playing a video game’. Yes, that has already been remarked upon in here, but I can give you good examples of it.</p><p></p><p>If I am playing in a tabletop game that is not limiting, and I mean within reason (I can explain that if you want), then I feel more free to do what I want, and I haven’t seen a video game that allows that.</p><p></p><p>What this leads back to is the original discussion…If you are playing in a game where the GM requires a specific action on the part of the players before they can continue, then yes, in my opinion, that is a wrong thing. They should always have a choice, even if that choice is failing and leaving this puzzle behind. In the long run it could mean that they are unable to obtain the great something or other that helps them defeat the great evil/good, but at least that choice is there. If a GM limits choice like that, then the game can stop dead in its tracks and without a game, I don’t think anyone can have fun. If the GM leaves clues all over to help with the puzzle, and the players/characters don’t notice or realize, then it isn’t that they are stupid, just that maybe the GM should have hinted that there are going to be clues that should be paid attention to, or he should realize that the players aren’t expecting or want to play that kind of game. No reason to point fault for that, just understand and move on.</p><p></p><p>-wally</p></blockquote><p></p>
[QUOTE="wally, post: 3461995, member: 3578"] To try and still continue the discussion… While there are a lot of video games out there now that allow so much more options they still do not compare to tabletop games that I have participated in. I played Oblivion for quite a while and really enjoyed it, but when options aren’t available, like climbing (unless I really missed it) or picking up things like ladders (which I could never find), I find the game limiting. If I am playing in a tabletop game that is limiting to that end…The GM has a specific set of encounters that we cannot miss, and specific puzzles that we have to solve or we can’t continue, then I feel ‘like I am playing a video game’. Yes, that has already been remarked upon in here, but I can give you good examples of it. If I am playing in a tabletop game that is not limiting, and I mean within reason (I can explain that if you want), then I feel more free to do what I want, and I haven’t seen a video game that allows that. What this leads back to is the original discussion…If you are playing in a game where the GM requires a specific action on the part of the players before they can continue, then yes, in my opinion, that is a wrong thing. They should always have a choice, even if that choice is failing and leaving this puzzle behind. In the long run it could mean that they are unable to obtain the great something or other that helps them defeat the great evil/good, but at least that choice is there. If a GM limits choice like that, then the game can stop dead in its tracks and without a game, I don’t think anyone can have fun. If the GM leaves clues all over to help with the puzzle, and the players/characters don’t notice or realize, then it isn’t that they are stupid, just that maybe the GM should have hinted that there are going to be clues that should be paid attention to, or he should realize that the players aren’t expecting or want to play that kind of game. No reason to point fault for that, just understand and move on. -wally [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save My Game - Goes off like a bomb!
Top