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Save My Game - Wilderlands & Dragons
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<blockquote data-quote="Aegeri" data-source="post: 5527608" data-attributes="member: 78116"><p>I hate to drag in an argument from the various Vampire threads - but I am going to love pointing out the general advice <em>officially</em> from wizards about wilderness journey's being something that drains surges. In particular, a complete failure on the hazard advice given in the article is brutal. Losing surges on individual failed rolls (and taking damage equal to surges) and losing a whopping <em>2d6</em> surges on a failed hazard challenge across the entire group. All taking damage = surge value (which I actually fundamentally disagree with - but anyway) for each surge lost. </p><p></p><p>In any event I really disagree with taking damage equal to your surge value on hazards. I much prefer taking damage equal to your level. It's far less punishing on lower level characters - let's face it being on 0 surges in the first place is a massive punishment to begin with - and it is kind of absurd to me. The reason why is because characters with bonuses to their surge value are suddenly penalized - big time. The big tough con primary cavalier or the dragonborn in the party will actually die *faster* than the weedy Vryloka wizard. The irony in that should be well appreciated.</p><p></p><p>Other than that I highly agree with the article and I quite liked it. Travel shouldn't just be ignored because it's not as easy to emphasize as linear strings of encounters in a dungeon.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5527608, member: 78116"] I hate to drag in an argument from the various Vampire threads - but I am going to love pointing out the general advice [I]officially[/I] from wizards about wilderness journey's being something that drains surges. In particular, a complete failure on the hazard advice given in the article is brutal. Losing surges on individual failed rolls (and taking damage equal to surges) and losing a whopping [I]2d6[/I] surges on a failed hazard challenge across the entire group. All taking damage = surge value (which I actually fundamentally disagree with - but anyway) for each surge lost. In any event I really disagree with taking damage equal to your surge value on hazards. I much prefer taking damage equal to your level. It's far less punishing on lower level characters - let's face it being on 0 surges in the first place is a massive punishment to begin with - and it is kind of absurd to me. The reason why is because characters with bonuses to their surge value are suddenly penalized - big time. The big tough con primary cavalier or the dragonborn in the party will actually die *faster* than the weedy Vryloka wizard. The irony in that should be well appreciated. Other than that I highly agree with the article and I quite liked it. Travel shouldn't just be ignored because it's not as easy to emphasize as linear strings of encounters in a dungeon. [/QUOTE]
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