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Save My Game - Wilderlands & Dragons
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5528038" data-attributes="member: 82106"><p>It was a nice article, but I'm not really convinced at all about his encounters. An level+4 encounter, or level+2 encounter, is going to be long. Unless it is carefully designed it could easily take up most of the evening by the time the players get moving, run into something, try to negotiate/evade/whatever, fight it out, decide to camp again. </p><p></p><p>I think a better way is to have all encounters triggered. That way the DM knows he's going to use most of them and he can put some more effort into them. Make some of them mini-adventures with say a couple encounters worth of monsters that could combine or not, etc. Then they can each have something unique and possibly plot significant, but they can be skippable. Arrange things so there simply are no 1 encounter days, or the players have to work for them by passing an SC or being extra clever.</p><p></p><p>Anyway, I think he's got the general idea pretty much down, but my experience running these things is they need to be tweaked just right to be really awesome.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5528038, member: 82106"] It was a nice article, but I'm not really convinced at all about his encounters. An level+4 encounter, or level+2 encounter, is going to be long. Unless it is carefully designed it could easily take up most of the evening by the time the players get moving, run into something, try to negotiate/evade/whatever, fight it out, decide to camp again. I think a better way is to have all encounters triggered. That way the DM knows he's going to use most of them and he can put some more effort into them. Make some of them mini-adventures with say a couple encounters worth of monsters that could combine or not, etc. Then they can each have something unique and possibly plot significant, but they can be skippable. Arrange things so there simply are no 1 encounter days, or the players have to work for them by passing an SC or being extra clever. Anyway, I think he's got the general idea pretty much down, but my experience running these things is they need to be tweaked just right to be really awesome. [/QUOTE]
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Save My Game - Wilderlands & Dragons
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