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Save My Game - Wilderlands & Dragons
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<blockquote data-quote="Adso" data-source="post: 5529008" data-attributes="member: 6706"><p>No it does not. You get two failures in the skill challenge, you get an encounter and a hazard. You are not having encounters all that often (unless you have a bunch of frail, bumbling, characters with low attention span), and I also suggest that you shuffle in some triggered encounters.</p><p></p><p>This way you are not guaranteed to have an encounter each day, but it is possible. On days you want to introduce story elements or a series of encounters, you can. Those encounter will happen, and there could be another encounter as well is the skill challenge racks up two failures. </p><p></p><p>(I’ll also note, that in my original draft, you only had encounters on diversions. Days you were lost always gave you two hazards. I’m sure it got developed out because someone thought it was strange not to have an encounter when you are lost. I didn’t do it that way because if you have an encounter while you are lost, there is a chance through Diplomacy or whatever you could become get out of that predicament. Either way is fine really, as long as you don’t make characters stay lost beyond the point of reason and common sense.)</p><p></p><p>Not all encounters are combat encounters, either. Both the encounter with local inhabitants and the potential allies don’t usually end in hostilities. Hell, good role players will make friends in combat encounters some times.</p></blockquote><p></p>
[QUOTE="Adso, post: 5529008, member: 6706"] No it does not. You get two failures in the skill challenge, you get an encounter and a hazard. You are not having encounters all that often (unless you have a bunch of frail, bumbling, characters with low attention span), and I also suggest that you shuffle in some triggered encounters. This way you are not guaranteed to have an encounter each day, but it is possible. On days you want to introduce story elements or a series of encounters, you can. Those encounter will happen, and there could be another encounter as well is the skill challenge racks up two failures. (I’ll also note, that in my original draft, you only had encounters on diversions. Days you were lost always gave you two hazards. I’m sure it got developed out because someone thought it was strange not to have an encounter when you are lost. I didn’t do it that way because if you have an encounter while you are lost, there is a chance through Diplomacy or whatever you could become get out of that predicament. Either way is fine really, as long as you don’t make characters stay lost beyond the point of reason and common sense.) Not all encounters are combat encounters, either. Both the encounter with local inhabitants and the potential allies don’t usually end in hostilities. Hell, good role players will make friends in combat encounters some times. [/QUOTE]
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