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<blockquote data-quote="Stormborn" data-source="post: 3304378" data-attributes="member: 14041"><p>If they say "We'll we will see who is right" its fine. Someone still has to go deal with the BBEG and if he succeeds dont let the city be destroyed, let and army of devils come through and conquer it and then let them deal with that. </p><p></p><p>It seems like you best solution is to start a new campaign and define the parameters of the PC behavior up front. Ask them what kind of games they want to play and what kind of characters they want to play and how their PCs will react to certain Situations. Then define a campaign in a narrow way that will enable both them and you to have fun running and playing in the game. Remove from them the opportunity to be less than heroic by placing them in situations where they either have no recourse for aid or are the obvious solutions to the problems. </p><p></p><p> Have them be hand selected champions who are to go from town to town on a mission to find and destroy demonic/abberation taint while finding the gates that area allowing the Hordes into the material realm/surface. Have them be mercenaries hired by a rich artificer to recover pieces of a suit of armor stolen from his Grandfather by the man's 7 apprentices. Have them be the crew of a pirate or exploritory ship. Give them free Knowledge and Craft skills and have them be a field team sent out by a university to explore and recover artifacts. </p><p></p><p>I had a player once who hated Modern games becuase he, the player, was so utterly lawful that his solution to everything was "the cops should handle it" or "the army should handle it" or something to that effect. However, when I specifically told the players to make PCs who had a specific patron and were involved in the blackmarket art and atiquities trade he was fine and had fun in a modern game. He hates the glorification of criminals and could never play a violent offender but could play a slightly corrupt art dealer. He couldnt go to the cops whens omething was stolen becuase of his own activites. I had removed the availability of outside aid and forced the PCs to deal with it themselves. </p><p></p><p>Always remember, in a story the author can have the characters do whatever he or she wants. The GM cant. Therefore you have to spend more time preparing a situation in which the PCs choices are simulataneously limited to those you can account for and yet let them feel they are free to choose within the confines of the charactes and world that has been described. And always know that somewhere along the way someone will do something screwy.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3304378, member: 14041"] If they say "We'll we will see who is right" its fine. Someone still has to go deal with the BBEG and if he succeeds dont let the city be destroyed, let and army of devils come through and conquer it and then let them deal with that. It seems like you best solution is to start a new campaign and define the parameters of the PC behavior up front. Ask them what kind of games they want to play and what kind of characters they want to play and how their PCs will react to certain Situations. Then define a campaign in a narrow way that will enable both them and you to have fun running and playing in the game. Remove from them the opportunity to be less than heroic by placing them in situations where they either have no recourse for aid or are the obvious solutions to the problems. Have them be hand selected champions who are to go from town to town on a mission to find and destroy demonic/abberation taint while finding the gates that area allowing the Hordes into the material realm/surface. Have them be mercenaries hired by a rich artificer to recover pieces of a suit of armor stolen from his Grandfather by the man's 7 apprentices. Have them be the crew of a pirate or exploritory ship. Give them free Knowledge and Craft skills and have them be a field team sent out by a university to explore and recover artifacts. I had a player once who hated Modern games becuase he, the player, was so utterly lawful that his solution to everything was "the cops should handle it" or "the army should handle it" or something to that effect. However, when I specifically told the players to make PCs who had a specific patron and were involved in the blackmarket art and atiquities trade he was fine and had fun in a modern game. He hates the glorification of criminals and could never play a violent offender but could play a slightly corrupt art dealer. He couldnt go to the cops whens omething was stolen becuase of his own activites. I had removed the availability of outside aid and forced the PCs to deal with it themselves. Always remember, in a story the author can have the characters do whatever he or she wants. The GM cant. Therefore you have to spend more time preparing a situation in which the PCs choices are simulataneously limited to those you can account for and yet let them feel they are free to choose within the confines of the charactes and world that has been described. And always know that somewhere along the way someone will do something screwy. [/QUOTE]
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