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<blockquote data-quote="Torment" data-source="post: 3304389" data-attributes="member: 48376"><p>As far as the help goes. I make sure to never reveal the level of power of my NPC. For all they know, the help they get is a level 20 fighter, or a level 1 warrior. </p><p></p><p>For example in my campaign right now, they were trying to hire some sailors for their ship. </p><p></p><p>Here's what they found. </p><p></p><p>- A Level 4 fighter (a big muscly burly guy)</p><p>- a level 3 bard (a little agile fellow that was working the rigging on another ship)</p><p>- a level 1 commoner. (hahaha, and they think she's all powerful. hahahahaha, man wait til theres some sort of battle. )</p><p></p><p>I am somewhat hoping that they manage to keep the commoner alive long enough to level up. That would be a good time. She could eventually become A FEARED LEVEL 20 COMMONER</p><p>(actually she'll more than likely multi-class into whatever class the person that interacts the most with her is... til now, it seems it's going to be rogue... so i guess we'll see)</p><p></p><p>Anyway, my campaigns are super duper open ended, i have all sorts of hooks here and there, and for the most part, i am pretty good winging stuff (except for names, gawd i suck at getting names on the fly, i need a sheet of names otherwise everyone is named Bob, Jim, Frank, Jeff, Julie... whatever). So yeah, i have no problem with the players solving whatever problem i throw at them in whichever way.</p></blockquote><p></p>
[QUOTE="Torment, post: 3304389, member: 48376"] As far as the help goes. I make sure to never reveal the level of power of my NPC. For all they know, the help they get is a level 20 fighter, or a level 1 warrior. For example in my campaign right now, they were trying to hire some sailors for their ship. Here's what they found. - A Level 4 fighter (a big muscly burly guy) - a level 3 bard (a little agile fellow that was working the rigging on another ship) - a level 1 commoner. (hahaha, and they think she's all powerful. hahahahaha, man wait til theres some sort of battle. ) I am somewhat hoping that they manage to keep the commoner alive long enough to level up. That would be a good time. She could eventually become A FEARED LEVEL 20 COMMONER (actually she'll more than likely multi-class into whatever class the person that interacts the most with her is... til now, it seems it's going to be rogue... so i guess we'll see) Anyway, my campaigns are super duper open ended, i have all sorts of hooks here and there, and for the most part, i am pretty good winging stuff (except for names, gawd i suck at getting names on the fly, i need a sheet of names otherwise everyone is named Bob, Jim, Frank, Jeff, Julie... whatever). So yeah, i have no problem with the players solving whatever problem i throw at them in whichever way. [/QUOTE]
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