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<blockquote data-quote="Lonely Tylenol" data-source="post: 3304614" data-attributes="member: 18549"><p>They sound pretty whiny and helpless. Kill them and take their stuff.</p><p></p><p>But seriously, if they're expecting other people to solve their problems for them, perhaps they shouldn't be adventurers. I hear the cobblers' guild is recruiting Junior Shoelace Technicians for 1 sp a day.</p><p></p><p>If some players of mine got some help from the town guard in the form of a couple of low-level watchmen, and then turn around and whine about it being too little, it had better be in character so that I can tell them, as the watch captain, where they can stick it. I would give them the speech that K gives to J in "Men In Black" about how there's always some evil cult trying to end the world, some hideous monster living in the sewers, a troupe of goblin sappers about to collapse the castle walls, or some other crazy menace, and that there are limited resources and time to devote to each crisis. Two low level watchmen is what they've managed to scrape up, and if they don't want to see everything go to hell in a handbasket, they'd better pull up their socks and get out there like a bunch of adventurers and save the friggin' day already. Otherwise, step aside and let a more heroic band of crazies do it. </p><p></p><p>Mr. Watch Captain could let this group of unlicensed vigilantes take his men off on what is apparently a dangerous mission, or he could go down to the local tavern and say out loud, "Oh no! Someone is about to release a demon in the middle of town. Will no one save us from this gruesome fate," and ten or twelve heavily armed individuals will immediately stand up and say, "Hot damn! XPs and phat lewt! Where da demons at, mang?"</p><p></p><p>Being a Player Character means that you solve the problems yourself. Problems will continue to throw themselves in your path, so you'd better get good at solving them. If you can't handle it, go home and be an NPC.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 3304614, member: 18549"] They sound pretty whiny and helpless. Kill them and take their stuff. But seriously, if they're expecting other people to solve their problems for them, perhaps they shouldn't be adventurers. I hear the cobblers' guild is recruiting Junior Shoelace Technicians for 1 sp a day. If some players of mine got some help from the town guard in the form of a couple of low-level watchmen, and then turn around and whine about it being too little, it had better be in character so that I can tell them, as the watch captain, where they can stick it. I would give them the speech that K gives to J in "Men In Black" about how there's always some evil cult trying to end the world, some hideous monster living in the sewers, a troupe of goblin sappers about to collapse the castle walls, or some other crazy menace, and that there are limited resources and time to devote to each crisis. Two low level watchmen is what they've managed to scrape up, and if they don't want to see everything go to hell in a handbasket, they'd better pull up their socks and get out there like a bunch of adventurers and save the friggin' day already. Otherwise, step aside and let a more heroic band of crazies do it. Mr. Watch Captain could let this group of unlicensed vigilantes take his men off on what is apparently a dangerous mission, or he could go down to the local tavern and say out loud, "Oh no! Someone is about to release a demon in the middle of town. Will no one save us from this gruesome fate," and ten or twelve heavily armed individuals will immediately stand up and say, "Hot damn! XPs and phat lewt! Where da demons at, mang?" Being a Player Character means that you solve the problems yourself. Problems will continue to throw themselves in your path, so you'd better get good at solving them. If you can't handle it, go home and be an NPC. [/QUOTE]
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