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<blockquote data-quote="Lanefan" data-source="post: 3304666" data-attributes="member: 29398"><p>I'd disagree there...reading between some broad lines it seems he more just wants the PCs to do the adventure themselves in whatever manner suits them, be it lawful, chaotic, whatever...but just get on with it.</p><p>Various quite fine options have been presented as to how the town guard might react...but there's a problem in the bigger picture: your players, for whatever reason, are too afraid to take risks with their characters. I've had one such player in my game, and she drove the rest of us - DM and players alike - up the wall sometimes with her uber-caution. I can't begin to imagine a whole group like that.</p><p></p><p>How to fix? Well, if you can stand the boredom, you could run them through a few adventures far, far below their level...with luck, they'll eventually get bored of pushover encounters that give trivial loot and ExP rewards, and pine for something more challenging; at that point, you have them where you want them.</p><p></p><p>What's not clear yet is what expectations were set at campaign start. Me, I put in writing in my "blue book" (book of rules and setting) that sooner or later your characters <u>will die</u>, and go from there. If your current campaign isn't running on this basis, you might have to sink this group and start over, with this expectation clearly stated. (and, the corollary: you as DM need to have revival magic at least somewhat available in the game, at a cost)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3304666, member: 29398"] I'd disagree there...reading between some broad lines it seems he more just wants the PCs to do the adventure themselves in whatever manner suits them, be it lawful, chaotic, whatever...but just get on with it. Various quite fine options have been presented as to how the town guard might react...but there's a problem in the bigger picture: your players, for whatever reason, are too afraid to take risks with their characters. I've had one such player in my game, and she drove the rest of us - DM and players alike - up the wall sometimes with her uber-caution. I can't begin to imagine a whole group like that. How to fix? Well, if you can stand the boredom, you could run them through a few adventures far, far below their level...with luck, they'll eventually get bored of pushover encounters that give trivial loot and ExP rewards, and pine for something more challenging; at that point, you have them where you want them. What's not clear yet is what expectations were set at campaign start. Me, I put in writing in my "blue book" (book of rules and setting) that sooner or later your characters [U]will die[/U], and go from there. If your current campaign isn't running on this basis, you might have to sink this group and start over, with this expectation clearly stated. (and, the corollary: you as DM need to have revival magic at least somewhat available in the game, at a cost) Lanefan [/QUOTE]
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