Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Save My Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 3304705" data-attributes="member: 30001"><p>A realistic city will respond to threats to it's existence. NPCs probably believe in magic. I think it's reasonable for NPCs (or cities) to take an active interest in their own defense. The idea that the DM should have his NPCs dismiss the PCs warning out of hand without even considering their reputations (or investigating the issue) IMO just shows what desperation can do to judgement. </p><p></p><p>In fact, all similar examples in this thread, including the WotC article, show this same basic lack of grasp on reality. Some PCs with sharp tools and 6 hours of time are cutting through doors and this is a surprise?! IMO the DM isn't really confortable with the simulation/resource-management aspects of the game. </p><p></p><p>So if you're PCs are standing in front of a wall, and they can think of a place where they can get a ladder, don't be surprise if they go get the ladder and then climb over the wall. In the same way, if they're in the middle of a city with a police force, don't be surprised if they go get the police. </p><p></p><p>If, as a DM, you expect players not to use tools to solve their problems then I think you should make that sort of thing clear to them upfront - not use vague terms like "heroic" to try to guilt them into acting different. (And is it really that "heroic" as a PC to risk the destruction of a city and it's inhabitants just so you can be challenged by the villain and get full XP?)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3304705, member: 30001"] A realistic city will respond to threats to it's existence. NPCs probably believe in magic. I think it's reasonable for NPCs (or cities) to take an active interest in their own defense. The idea that the DM should have his NPCs dismiss the PCs warning out of hand without even considering their reputations (or investigating the issue) IMO just shows what desperation can do to judgement. In fact, all similar examples in this thread, including the WotC article, show this same basic lack of grasp on reality. Some PCs with sharp tools and 6 hours of time are cutting through doors and this is a surprise?! IMO the DM isn't really confortable with the simulation/resource-management aspects of the game. So if you're PCs are standing in front of a wall, and they can think of a place where they can get a ladder, don't be surprise if they go get the ladder and then climb over the wall. In the same way, if they're in the middle of a city with a police force, don't be surprised if they go get the police. If, as a DM, you expect players not to use tools to solve their problems then I think you should make that sort of thing clear to them upfront - not use vague terms like "heroic" to try to guilt them into acting different. (And is it really that "heroic" as a PC to risk the destruction of a city and it's inhabitants just so you can be challenged by the villain and get full XP?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save My Game
Top