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SAVE MY SPELL SLOTS!!!
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<blockquote data-quote="N'raac" data-source="post: 6137048" data-attributes="member: 6681948"><p>This is especially an issue for clerics who focus on buffs, healing, etc. and not on spells the enemy saves against. The only reason to buff WIS is to get those bonus spell slots, and to access the highest spell levels. As the GM is changing the ground rules, do you get to reconsider your stat allocation? That seems like a fair compromise. Since you won't have as many spell slots to buff yourself or other party members, you can focus less on a high WIS and more on physical stats.</p><p></p><p></p><p></p><p>Quite true.</p><p></p><p></p><p></p><p>True, although it sounds like the game in question is beyond those low levels anyway. I don't like bonus L1 spells equal to casting modifier - our Sorceror has quite enough Sleep spells at first level already, thanks. </p><p></p><p></p><p></p><p>It's also mandatory to access spells - 16 WIS means no L7, 8 or 9 spells.</p><p></p><p>However, "max one stat at the expense of the other five" relies on some GM leniency as well. High CON is nice for hp and saves. High DEX is nice for AC (less so if you wear heavy armor), initiative, saves and ranged attacks. Dumping STR? Maybe the GM needs to take a closer look at encumbrance - especially if you dumped DEX because you'll wear heavy armor . Low INT? No skill points. One skill maxed (two for a human) is pretty narrow for any character. Low CHA? Make sure the character has to engage in NPC interaction, not hide behind the party face, once in a while. Not so bad if they used some skill points on diplomacy, but your dumped INT and CHA?</p></blockquote><p></p>
[QUOTE="N'raac, post: 6137048, member: 6681948"] This is especially an issue for clerics who focus on buffs, healing, etc. and not on spells the enemy saves against. The only reason to buff WIS is to get those bonus spell slots, and to access the highest spell levels. As the GM is changing the ground rules, do you get to reconsider your stat allocation? That seems like a fair compromise. Since you won't have as many spell slots to buff yourself or other party members, you can focus less on a high WIS and more on physical stats. Quite true. True, although it sounds like the game in question is beyond those low levels anyway. I don't like bonus L1 spells equal to casting modifier - our Sorceror has quite enough Sleep spells at first level already, thanks. It's also mandatory to access spells - 16 WIS means no L7, 8 or 9 spells. However, "max one stat at the expense of the other five" relies on some GM leniency as well. High CON is nice for hp and saves. High DEX is nice for AC (less so if you wear heavy armor), initiative, saves and ranged attacks. Dumping STR? Maybe the GM needs to take a closer look at encumbrance - especially if you dumped DEX because you'll wear heavy armor . Low INT? No skill points. One skill maxed (two for a human) is pretty narrow for any character. Low CHA? Make sure the character has to engage in NPC interaction, not hide behind the party face, once in a while. Not so bad if they used some skill points on diplomacy, but your dumped INT and CHA? [/QUOTE]
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