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<blockquote data-quote="evilbob" data-source="post: 6761768" data-attributes="member: 9789"><p>Well, except that the endangered player has no agency. And 99% of the time, "do more damage" is still the correct response to that question. The best way to save the character is to kill the baddies as quickly as possible - which was also the goal at the beginning. Either that, or you try to have the enemy coup-de-grace the timed-out-character, in which case it really was a save-or-die, and then everyone feels bad. Still, I think your advice is good, and maybe there's a way to turn those situations into more dramatic ones.</p><p></p><p></p><p>Well, yeah. <em>I</em> get that. But <em>people</em> don't. (Also, banning phones would not work; these are adults and I'm not going to tell them what they can or can't do.)</p><p></p><p></p><p>Oh I know! But 5.0 has fixed so many other things, I wondered if others were having the same old trouble with this. And frankly, just because it's always been a problem doesn't mean we should put up with it any more. Try going back and playing Final Fantasy 1, and how much grinding you have to do just to get past like, the second town. Games don't do that any more because it's not fun. So why would we continue to have Nunly sit on the sidelines when this is decades later and we should have figured out how to do it better by now?</p><p></p><p></p><p>Yuuuuup. Can't tell you how many times the bard has destroyed an encounter single-handedly... and still feels like their character isn't good in combat. I've even talked to the player about it, but it's hard to overcome that bias.</p></blockquote><p></p>
[QUOTE="evilbob, post: 6761768, member: 9789"] Well, except that the endangered player has no agency. And 99% of the time, "do more damage" is still the correct response to that question. The best way to save the character is to kill the baddies as quickly as possible - which was also the goal at the beginning. Either that, or you try to have the enemy coup-de-grace the timed-out-character, in which case it really was a save-or-die, and then everyone feels bad. Still, I think your advice is good, and maybe there's a way to turn those situations into more dramatic ones. Well, yeah. [i]I[/i] get that. But [i]people[/i] don't. (Also, banning phones would not work; these are adults and I'm not going to tell them what they can or can't do.) Oh I know! But 5.0 has fixed so many other things, I wondered if others were having the same old trouble with this. And frankly, just because it's always been a problem doesn't mean we should put up with it any more. Try going back and playing Final Fantasy 1, and how much grinding you have to do just to get past like, the second town. Games don't do that any more because it's not fun. So why would we continue to have Nunly sit on the sidelines when this is decades later and we should have figured out how to do it better by now? Yuuuuup. Can't tell you how many times the bard has destroyed an encounter single-handedly... and still feels like their character isn't good in combat. I've even talked to the player about it, but it's hard to overcome that bias. [/QUOTE]
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