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save or die 3.5
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<blockquote data-quote="WizarDru" data-source="post: 934831" data-attributes="member: 151"><p>At nigh-epic levels, some spells just become game-deflaters, if used with any frequency. Characters want to know that their death was due to a miscalculation, or a bad tactical choice, or a failure of teamwork. Dying due to a single roll of the d20 is far from fun. You don't have to go to high-level to encounter that, but it's much more prevalent, there. I have no problem with save-or-die spells, in the right context. A party that goes against a bodak without protection, <strong><em>knowing</em></strong> that the possiblity exists that they'll be facing one deserves what it gets. But a party that's just wandering around the town graveyard and is ambushed by one isn't going to be basking in the thrill of the moment, necessarily. The survivors (if there are any) will have a great tale, sure...but what about the folks who didn't have a choice in the matter?</p><p></p><p>At the post-15th level phase, most serious threats to PCs come from either Massive Damage or Save-or-Die effects. Either a Paragon Girallon rips a PC apart almost instantly, or a lich casts disintegrate and the PC rolls a '1'. At high-levels, many effects hit the 5% factor, spells start lumping towards the natural 1 to succeed or Natural 20 to fail categories. To me, that just isn't that fun. YMMV.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 934831, member: 151"] At nigh-epic levels, some spells just become game-deflaters, if used with any frequency. Characters want to know that their death was due to a miscalculation, or a bad tactical choice, or a failure of teamwork. Dying due to a single roll of the d20 is far from fun. You don't have to go to high-level to encounter that, but it's much more prevalent, there. I have no problem with save-or-die spells, in the right context. A party that goes against a bodak without protection, [b][i]knowing[/i][/b] that the possiblity exists that they'll be facing one deserves what it gets. But a party that's just wandering around the town graveyard and is ambushed by one isn't going to be basking in the thrill of the moment, necessarily. The survivors (if there are any) will have a great tale, sure...but what about the folks who didn't have a choice in the matter? At the post-15th level phase, most serious threats to PCs come from either Massive Damage or Save-or-Die effects. Either a Paragon Girallon rips a PC apart almost instantly, or a lich casts disintegrate and the PC rolls a '1'. At high-levels, many effects hit the 5% factor, spells start lumping towards the natural 1 to succeed or Natural 20 to fail categories. To me, that just isn't that fun. YMMV. [/QUOTE]
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