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<blockquote data-quote="A'koss" data-source="post: 937496" data-attributes="member: 840"><p>That would be very unusual for a PC who wasn't <em>built</em> at 20th level and was acutally <em>played</em> to 20th level who had to trade up tons of lower level items (at a significant discount) for increasingly better ones. Furthermore, it looks like these items are getting more expensive in 3.5e further reducing the chances of anyone seeing that kind of Con at that level.</p><p> </p><p>It bothers people who play epic levels because those that do know that the opening round from enemy spellcasters almost inevitably starts off with <em><strong>Disjunction,</strong></em> or some other dispel effect, followed by the Save or Die/Nerf spells. Again, virtually all spellcaster tactics at those levels are geared around making the Save or Die/Nerf spells work because they are *that good* at those levels. Timstop - Disjunction (there goes all your spell buffs and likely a whole swak of your magic items) - Wail of the Banshee (should kill the wizard, possibly the rogue) - Dominate Person (Fighter) - Maze (Cleric) + whatever quickened spells you can get in the mix. Gang up with the dominated Fighter and your henchmen to kill the Rogue (if necessary) and the Cleric when he returns from the Maze (counterspell the cleric's dispels/spells). It could be over that easy.</p><p> </p><p>Preach it brother! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>Very HL and EL play runs into a number of problems that aren't going to go away in 3.5e and this is one of them. I don't see anything wrong with giving wizards d6 HD and Rogues d8 HD. IME, Rogues tend to be nerfed somewhat at higher levels due to the increasing numbers of monsters you find with Crit immunity (or are just very big and hard to crit), NPCs with fortification armor, and so on. </p><p></p><p>This is really only a patch fix however, I really think the game needs to be adjusted at the core to make HL play more fun and do whatever it takes make battles last longer. The fact that with a lotta luck and a lotta work you got your PC up to 20th level (and really, how often does that happen?) only to find that you can still be off'd in one attack? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>The "easy to die, easy to come back" merry-go-round is not fun for me either. I mean, technically, no major NPC/PC would ever truly die unless of old age (maybe). It's virtually impossible to put anyone down permanently (barghest lunches are the closest at 50/50).</p><p></p><p>Maybe 4e will be the guiding light... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 937496, member: 840"] That would be very unusual for a PC who wasn't [i]built[/i] at 20th level and was acutally [i]played[/i] to 20th level who had to trade up tons of lower level items (at a significant discount) for increasingly better ones. Furthermore, it looks like these items are getting more expensive in 3.5e further reducing the chances of anyone seeing that kind of Con at that level. It bothers people who play epic levels because those that do know that the opening round from enemy spellcasters almost inevitably starts off with [i][b]Disjunction,[/b][/i] or some other dispel effect, followed by the Save or Die/Nerf spells. Again, virtually all spellcaster tactics at those levels are geared around making the Save or Die/Nerf spells work because they are *that good* at those levels. Timstop - Disjunction (there goes all your spell buffs and likely a whole swak of your magic items) - Wail of the Banshee (should kill the wizard, possibly the rogue) - Dominate Person (Fighter) - Maze (Cleric) + whatever quickened spells you can get in the mix. Gang up with the dominated Fighter and your henchmen to kill the Rogue (if necessary) and the Cleric when he returns from the Maze (counterspell the cleric's dispels/spells). It could be over that easy. Preach it brother! :D Very HL and EL play runs into a number of problems that aren't going to go away in 3.5e and this is one of them. I don't see anything wrong with giving wizards d6 HD and Rogues d8 HD. IME, Rogues tend to be nerfed somewhat at higher levels due to the increasing numbers of monsters you find with Crit immunity (or are just very big and hard to crit), NPCs with fortification armor, and so on. This is really only a patch fix however, I really think the game needs to be adjusted at the core to make HL play more fun and do whatever it takes make battles last longer. The fact that with a lotta luck and a lotta work you got your PC up to 20th level (and really, how often does that happen?) only to find that you can still be off'd in one attack? :rolleyes: The "easy to die, easy to come back" merry-go-round is not fun for me either. I mean, technically, no major NPC/PC would ever truly die unless of old age (maybe). It's virtually impossible to put anyone down permanently (barghest lunches are the closest at 50/50). Maybe 4e will be the guiding light... :D Cheers, A'koss. [/QUOTE]
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