Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
save or die 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 941254" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>Bryon,</p><p></p><p>Here is where you and I are miscommunicating because I am operating off a different notion. Here is where I am coming from:</p><p></p><p>1. Andy Collins implied in another thread on his message board that <em>Disintegrate</em> is a gradual change as in he would like to see all spells that are save or die reduced to hit point damage. I don't like this, and I think you are supporting this idea which basically means turning every spell into evocation spells similar to energy damage spells. IMO, it ruins the flavor of a spell if they are all reduced to direct damage type spells with different saves.</p><p></p><p>2. I don't mind the change to <em>Disintegrate</em> for the following reasons. </p><p></p><p>a. It will still be a very good spell for destroying materials which I think was its intended use from the beginning.</p><p></p><p>b. There is no warding spell against it, and I think that is wrong considering how easy it is to hit with the spell.</p><p></p><p>c. 40d6 damage is still a substantial amount of damage. (I am concerned on the scaling of the spell say if it does 10d6 at level 11, I will be very unhappy.)</p><p></p><p>d. I can explain it in game. Disintegrate was made for destroying non-living matter which it does very well, but it will not destroy living matter quite as efficiently, thus a greater chance for a living thing to survive. Easy enough.</p><p></p><p>3. I feel different mechanics reflect a different flavor for a spell. For example, direct damage energy spells do hit point damage. They are basically big blasts of energy that can kill alot of people. Negative energy attacks generally drain levels. They are basically life-draining attacks that slowly kill a single person as an enemy creature or spellcaster siphons your soul. Finally, death spells kill you. They are spells meant to snuff the life of a single target that even if resisted will still do substantial damage due to the great strain of death magic on a body and life force.</p><p></p><p>For me, reducing all mechanics to hit point damage ruins the flavor of certain spells. Mechanics should serve to create a unique flavor as well as be applicable. </p><p></p><p>4. I don't see the use of debating the issue after the spell is changed. At that point in time, it is too late.</p><p></p><p></p><p></p><p>I thought I already did answer this question? What is the Fort save of a level 20 fighter? Is it not good enough to resist a level 6 spell cast by a level 11 caster? What if the spell is Heightened to level 9 or above, should he still be able to resist it? I don't think he should, how about you? Should a level 25 caster be able to kill a level 20 fighter with a level 6 spell? I think he should be able to kill a level 20 fighter with a level 6 spell.</p><p></p><p>Did I just miss something here? Since when does the level of the spell have anything to do with the level of the enemy. As a caster, I want even my first level spells to remain useful when I am level 25. Why? I only get about 20 level 7 or greater spells, and only about 5 level 9 spells. If you make all my lower level spells useless, then I am stuck with 5 to 20 spells to deal with my enemy or ENEMIES.</p><p></p><p>Does the sword of a melee become useless agaisnt a level 25 caster or monster? then why should my lower level spells become ineffectual against a level 20 fighter when I am level 25? Should I only be able to affect said fighter or creature with my 5 level 9 spells, or my 10 level 8 or 9 spells? Let me know. I am a level 25 wizard, but only 10 of my spells do anything. Forget the other levels, a level 25 fighter shouldn't have to fear a level 6 spell, only level 7 or above? Is that it Bryon?</p><p></p><p></p><p></p><p>Do you even really play epic games? A level 11 wizard is not even going to have a somewhat decent chance of penetrating the SR of powerful dragons or epic monsters. You say my giant analogy is bad, this is an even worse analogy.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 941254, member: 5834"] [b]Re[/b] Bryon, Here is where you and I are miscommunicating because I am operating off a different notion. Here is where I am coming from: 1. Andy Collins implied in another thread on his message board that [i]Disintegrate[/i] is a gradual change as in he would like to see all spells that are save or die reduced to hit point damage. I don't like this, and I think you are supporting this idea which basically means turning every spell into evocation spells similar to energy damage spells. IMO, it ruins the flavor of a spell if they are all reduced to direct damage type spells with different saves. 2. I don't mind the change to [i]Disintegrate[/i] for the following reasons. a. It will still be a very good spell for destroying materials which I think was its intended use from the beginning. b. There is no warding spell against it, and I think that is wrong considering how easy it is to hit with the spell. c. 40d6 damage is still a substantial amount of damage. (I am concerned on the scaling of the spell say if it does 10d6 at level 11, I will be very unhappy.) d. I can explain it in game. Disintegrate was made for destroying non-living matter which it does very well, but it will not destroy living matter quite as efficiently, thus a greater chance for a living thing to survive. Easy enough. 3. I feel different mechanics reflect a different flavor for a spell. For example, direct damage energy spells do hit point damage. They are basically big blasts of energy that can kill alot of people. Negative energy attacks generally drain levels. They are basically life-draining attacks that slowly kill a single person as an enemy creature or spellcaster siphons your soul. Finally, death spells kill you. They are spells meant to snuff the life of a single target that even if resisted will still do substantial damage due to the great strain of death magic on a body and life force. For me, reducing all mechanics to hit point damage ruins the flavor of certain spells. Mechanics should serve to create a unique flavor as well as be applicable. 4. I don't see the use of debating the issue after the spell is changed. At that point in time, it is too late. I thought I already did answer this question? What is the Fort save of a level 20 fighter? Is it not good enough to resist a level 6 spell cast by a level 11 caster? What if the spell is Heightened to level 9 or above, should he still be able to resist it? I don't think he should, how about you? Should a level 25 caster be able to kill a level 20 fighter with a level 6 spell? I think he should be able to kill a level 20 fighter with a level 6 spell. Did I just miss something here? Since when does the level of the spell have anything to do with the level of the enemy. As a caster, I want even my first level spells to remain useful when I am level 25. Why? I only get about 20 level 7 or greater spells, and only about 5 level 9 spells. If you make all my lower level spells useless, then I am stuck with 5 to 20 spells to deal with my enemy or ENEMIES. Does the sword of a melee become useless agaisnt a level 25 caster or monster? then why should my lower level spells become ineffectual against a level 20 fighter when I am level 25? Should I only be able to affect said fighter or creature with my 5 level 9 spells, or my 10 level 8 or 9 spells? Let me know. I am a level 25 wizard, but only 10 of my spells do anything. Forget the other levels, a level 25 fighter shouldn't have to fear a level 6 spell, only level 7 or above? Is that it Bryon? Do you even really play epic games? A level 11 wizard is not even going to have a somewhat decent chance of penetrating the SR of powerful dragons or epic monsters. You say my giant analogy is bad, this is an even worse analogy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
save or die 3.5
Top