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<blockquote data-quote="Celtavian" data-source="post: 942559" data-attributes="member: 5834"><p><strong></strong></p><p><strong></strong></p><p><strong>I was answering your question. A level 20 fighter fears a level 6 spell less because his ability to resist it is substantially higher. A save is resistance just as hit points is better resistance to melee and energy damage. A level 20 fighter should still have to fear a Heightened spell, even if that spell is <em>Charm Person</em>. The <em>Heighten Spell</em> feat is there to make lower level spells more effective at higher levels, at least that is about the only reason I can think of for its existence.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I don't necessarily think a level 6 spell should be more potent against a CR 20 monster than say a level 9 spell. As I previously stated, I don't mind the change to <em>Disintegrate</em>.</strong></p><p><strong></strong></p><p><strong>Let me ask, do you want to see all death spells reduced to hit point damage so that a wizard cannot kill a huge creature in one shot if it misses its save even if the spell is a lvl 8 or 9 spell? I would rather work with hit dice caps than hit point damage. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I am thinking more in terms of other spells. <em>Feather Fall</em> and <em>Charm Person</em> are still useful, though they are only level 1. You made it seem as though a lvl 6 spell should be a non-factor to a lvl 20 fighter. I highly disagree with that assertion.</strong></p><p><strong></strong></p><p> <strong>A level 6 spell cast by a level 25 caster should still be a fearsome spell. I guarantee that a level 20 fighter still fears a level 25 mage casting <em>Fireball</em> if the fighter doesn't have Fire resistance. It may not kill them in one blow, but it wasn't likely to kill them in one blow at level 5 either. The spell scales and then stops at level 10 unless empowered or twinned. It is still very effective.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The basic gist of what I am saying is that a fighter's melee abilities do not become less effective as he rises in level. They become more effective even though a fighter still melees just as he did at level 1, level 6 or any other level.</strong></p><p><strong></strong></p><p><strong>A mage gaining more spells does not necessitate those spells becoming less effective as he gains levels, rather they should become more effective as his ability scores go up and he applies metamagic feats. Just as a fighter's melee abilities get better as he gains better equipment, more hit points, and a highter number of attacks. (You do have to take into account equipment when comparing a fighter's abilities. They cannot survive without it.)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>No, I am just saying that level 5 and 6 spells are less effective by virtue of the fighters greater hit points, saving throws and equipment. Mission accomplished without changing the mechanic of the spell.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yeah, did I disagree with this. Aren't you the one who said "a level 12 fighter doesn't fear a lvl 3 spell, so why should a lvl 20 ftr fear a lvl 6 spell"? I think a lvl 20 ftr should fear the lvl 6 and the lvl 3 spell if cast by a lvl 25 mage. They usually do if they don't have serious energy resistance.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>There are alot of creatures that have alot of hit points as you rise in level. Giants are perhaps the cream of the crop save for dragons and dinosaurs, and undead would be a poor example because they are still going to die to <em>Disintegrate</em> irregardless of the change. As I stated so many times, my beef is not with <em>Disintegrate</em>, it is with the sudden push to reduce all death spells to hit point damage. IMO, it will ruin the flavor of a set of spells that have always been a part of D&D. I would be greatly disappointed to see such a change.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 942559, member: 5834"] [B] I was answering your question. A level 20 fighter fears a level 6 spell less because his ability to resist it is substantially higher. A save is resistance just as hit points is better resistance to melee and energy damage. A level 20 fighter should still have to fear a Heightened spell, even if that spell is [i]Charm Person[/i]. The [i]Heighten Spell[/i] feat is there to make lower level spells more effective at higher levels, at least that is about the only reason I can think of for its existence. I don't necessarily think a level 6 spell should be more potent against a CR 20 monster than say a level 9 spell. As I previously stated, I don't mind the change to [i]Disintegrate[/i]. Let me ask, do you want to see all death spells reduced to hit point damage so that a wizard cannot kill a huge creature in one shot if it misses its save even if the spell is a lvl 8 or 9 spell? I would rather work with hit dice caps than hit point damage. I am thinking more in terms of other spells. [i]Feather Fall[/i] and [i]Charm Person[/i] are still useful, though they are only level 1. You made it seem as though a lvl 6 spell should be a non-factor to a lvl 20 fighter. I highly disagree with that assertion. A level 6 spell cast by a level 25 caster should still be a fearsome spell. I guarantee that a level 20 fighter still fears a level 25 mage casting [i]Fireball[/i] if the fighter doesn't have Fire resistance. It may not kill them in one blow, but it wasn't likely to kill them in one blow at level 5 either. The spell scales and then stops at level 10 unless empowered or twinned. It is still very effective. The basic gist of what I am saying is that a fighter's melee abilities do not become less effective as he rises in level. They become more effective even though a fighter still melees just as he did at level 1, level 6 or any other level. A mage gaining more spells does not necessitate those spells becoming less effective as he gains levels, rather they should become more effective as his ability scores go up and he applies metamagic feats. Just as a fighter's melee abilities get better as he gains better equipment, more hit points, and a highter number of attacks. (You do have to take into account equipment when comparing a fighter's abilities. They cannot survive without it.) No, I am just saying that level 5 and 6 spells are less effective by virtue of the fighters greater hit points, saving throws and equipment. Mission accomplished without changing the mechanic of the spell. Yeah, did I disagree with this. Aren't you the one who said "a level 12 fighter doesn't fear a lvl 3 spell, so why should a lvl 20 ftr fear a lvl 6 spell"? I think a lvl 20 ftr should fear the lvl 6 and the lvl 3 spell if cast by a lvl 25 mage. They usually do if they don't have serious energy resistance. [/B] There are alot of creatures that have alot of hit points as you rise in level. Giants are perhaps the cream of the crop save for dragons and dinosaurs, and undead would be a poor example because they are still going to die to [i]Disintegrate[/i] irregardless of the change. As I stated so many times, my beef is not with [i]Disintegrate[/i], it is with the sudden push to reduce all death spells to hit point damage. IMO, it will ruin the flavor of a set of spells that have always been a part of D&D. I would be greatly disappointed to see such a change. [/QUOTE]
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