Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Save or die spells/effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shilsen" data-source="post: 3281478" data-attributes="member: 198"><p>That's only true if death is the only repercussion in the game. I run a heavily player/PC-driven game with almost no possibility for resurrection magic, as well as running NPCs way more effectively than their CR says they should, so I took death out of the equation. PCs can use action pts to survive killing blows/effects at -9 hp (stable). Without that, I'd have had 25 deaths in 50 sessions.</p><p></p><p>But that hardly makes combat in our game unexciting or means people try stupid stuff and don't care. That's because there are significant repercussions for defeat beyond death. PCs can be captured, lose valuable equipment, lose important items connected to the plots they're involved in, have enemies learn valuable secrets about them, fail in achieving some particular aim that is predicated on their success, etc. In many ways, death would actually be much easier on them, in comparison to being beaten and surviving. And, of course, there's the whole question of player ego, since nobody likes his PC to have his ass handed to him.</p><p></p><p>In short, it's very easy to have tension in the game even without save-or-die spells, or death for that matter. The reason that people want death to be present is so that PC actions have dire consequences. As long as you ensure such consequences still exist in the game, the presence or absence of death becomes irrelevant.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3281478, member: 198"] That's only true if death is the only repercussion in the game. I run a heavily player/PC-driven game with almost no possibility for resurrection magic, as well as running NPCs way more effectively than their CR says they should, so I took death out of the equation. PCs can use action pts to survive killing blows/effects at -9 hp (stable). Without that, I'd have had 25 deaths in 50 sessions. But that hardly makes combat in our game unexciting or means people try stupid stuff and don't care. That's because there are significant repercussions for defeat beyond death. PCs can be captured, lose valuable equipment, lose important items connected to the plots they're involved in, have enemies learn valuable secrets about them, fail in achieving some particular aim that is predicated on their success, etc. In many ways, death would actually be much easier on them, in comparison to being beaten and surviving. And, of course, there's the whole question of player ego, since nobody likes his PC to have his ass handed to him. In short, it's very easy to have tension in the game even without save-or-die spells, or death for that matter. The reason that people want death to be present is so that PC actions have dire consequences. As long as you ensure such consequences still exist in the game, the presence or absence of death becomes irrelevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Save or die spells/effects
Top