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Save or Die, would it bother you as a player if
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<blockquote data-quote="RedShirtNo5.1" data-source="post: 5780708" data-attributes="member: 80037"><p>So something I was thinking about is how far can this be pushed. I thought I would start with save or die. Of course the DM can rule save or die in or out of the game for all players. But what if the rules were set so that if the DM doesn't particularly care, then individual players could select. </p><p></p><p>An example, drawing from another thread, for the medusa.</p><p>Option 1 (save or die not selected by a player): Make a constitution save. If you fail your save, you are blind for one round (you managed to close your eyes just in time) and you loose X hit points. If your hit points are reduced below 0 you are petrified.</p><p>Option 2 (save or die selected by a player): Make a constitution save at +5. If you fail, you are petrified. </p><p></p><p></p><p>Assuming that the average level of danger is comparable (those who elect save or die have a larger penalty but it is less likely to occur), if you like save or die, would it bother you that other players can choose not to be subject to it? If you do not like save or die, would it bother you that other players can choose to be subject to it?</p></blockquote><p></p>
[QUOTE="RedShirtNo5.1, post: 5780708, member: 80037"] So something I was thinking about is how far can this be pushed. I thought I would start with save or die. Of course the DM can rule save or die in or out of the game for all players. But what if the rules were set so that if the DM doesn't particularly care, then individual players could select. An example, drawing from another thread, for the medusa. Option 1 (save or die not selected by a player): Make a constitution save. If you fail your save, you are blind for one round (you managed to close your eyes just in time) and you loose X hit points. If your hit points are reduced below 0 you are petrified. Option 2 (save or die selected by a player): Make a constitution save at +5. If you fail, you are petrified. Assuming that the average level of danger is comparable (those who elect save or die have a larger penalty but it is less likely to occur), if you like save or die, would it bother you that other players can choose not to be subject to it? If you do not like save or die, would it bother you that other players can choose to be subject to it? [/QUOTE]
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