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Save or Die, would it bother you as a player if
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<blockquote data-quote="KarinsDad" data-source="post: 5782058" data-attributes="member: 2011"><p>I don't think that you can create a modern character in any RPG these days without it taking a significant amount of time.</p><p></p><p>Save or die IS the problem. Most players get a lot of enjoyment out of playing their characters and they put a lot of work into not just creating a PC, but also into creating a background for that PC, breathing life into that PC, and into running that PC for many many hours until the PC and fellow party member PCs become an integral part of that player's enjoyment for that campaign world.</p><p></p><p>It's one thing to die after multiple rounds of combat where the player (and the other players) could make decisions and at least attempt to have the PC survive. It's another for the DM to say "roll a dice, oh too bad, your PC is dead". Anyone who doesn't understand the emotional difference between these two does not understand human nature for the vast majority of players. And since the game is designed to be played by actual humans, game designers should be smart enough to not add in game elements that piss off their players. That's not a smart business model. IMO.</p><p></p><p>PC death should be a part of the game system, but arbitrary PC death based on a single die roll shouldn't.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5782058, member: 2011"] I don't think that you can create a modern character in any RPG these days without it taking a significant amount of time. Save or die IS the problem. Most players get a lot of enjoyment out of playing their characters and they put a lot of work into not just creating a PC, but also into creating a background for that PC, breathing life into that PC, and into running that PC for many many hours until the PC and fellow party member PCs become an integral part of that player's enjoyment for that campaign world. It's one thing to die after multiple rounds of combat where the player (and the other players) could make decisions and at least attempt to have the PC survive. It's another for the DM to say "roll a dice, oh too bad, your PC is dead". Anyone who doesn't understand the emotional difference between these two does not understand human nature for the vast majority of players. And since the game is designed to be played by actual humans, game designers should be smart enough to not add in game elements that piss off their players. That's not a smart business model. IMO. PC death should be a part of the game system, but arbitrary PC death based on a single die roll shouldn't. [/QUOTE]
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