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Save or Die: Yea or Nay?
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<blockquote data-quote="Gansk" data-source="post: 5272928" data-attributes="member: 16383"><p>The only way to put the fear of death/drain into players is to make sure the players/PC's know the monster is capable of inflicting the effect on them. There are so many monster and spell books out now that a player probably doesn't know what's going to hit him - he's asked to make a save and within seconds he dead. Where is the tension there?</p><p></p><p>Back in the old days, when a wight was standing in front of your PC, you were scared. Why? Because you knew one hit from it was going to inflict a lot more damage than a whole gang of orcs. Same with a medusa, basilisk, dragon, banshee, bodak, etc. If you didn't the recognize the monster and/or your character wasn't aware of its attacks, then there is nothing climatic about dying due to one failed roll.</p><p></p><p>So the DM's who thrive on keeping the players guessing by using every monster in their RPG library can't have it both ways - they can't say that players need to learn to run sometimes if one or two PC's are dead after the first round. Sure they run in that case, but did the players enjoy the experience? What lesson did they learn? </p><p></p><p>As a DM I don't have a problem having an encounter that has the potential to kill a PC, but I have to make sure there are enough clues dropped around that indicate how dangerous the monster will be if the PC's choose to fight it. If the PC's choose to go forward, then the fear and tension are real and surviving the encounter is a reward in itself.</p></blockquote><p></p>
[QUOTE="Gansk, post: 5272928, member: 16383"] The only way to put the fear of death/drain into players is to make sure the players/PC's know the monster is capable of inflicting the effect on them. There are so many monster and spell books out now that a player probably doesn't know what's going to hit him - he's asked to make a save and within seconds he dead. Where is the tension there? Back in the old days, when a wight was standing in front of your PC, you were scared. Why? Because you knew one hit from it was going to inflict a lot more damage than a whole gang of orcs. Same with a medusa, basilisk, dragon, banshee, bodak, etc. If you didn't the recognize the monster and/or your character wasn't aware of its attacks, then there is nothing climatic about dying due to one failed roll. So the DM's who thrive on keeping the players guessing by using every monster in their RPG library can't have it both ways - they can't say that players need to learn to run sometimes if one or two PC's are dead after the first round. Sure they run in that case, but did the players enjoy the experience? What lesson did they learn? As a DM I don't have a problem having an encounter that has the potential to kill a PC, but I have to make sure there are enough clues dropped around that indicate how dangerous the monster will be if the PC's choose to fight it. If the PC's choose to go forward, then the fear and tension are real and surviving the encounter is a reward in itself. [/QUOTE]
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